Onyxmeth said:
I don't think Fire Emblem can really learn anything from Valkyria Chronicles. I do however think that Fire Emblem could learn a thing or two from it's cousin Advance Wars.
Also, and this goes to just about every TBS in existence, Fire Emblem needs to ditch the mission-based structure. It's about time we got a world map to explore or at least a good method of interacting outside of fights. They don't all need to implement this, but somebody should, and FE seems like a perfect candidate. It's begging for a world map to explore.
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Fire Emblem: The Sacred Stones implemented this. You could wander around the map, go to a special optional dungeon, and fight wandering monster battles. IMO this was awful. Part of the challenge of Fire Emblem is that you can't simply "grind" your way to victory. There's no option to "level up more" if you run into a tough mission. If you spend your money unwisely then it's gone. The penalty for bad decisions is large.
If you provide the ability to fight more battles then you've taken a lot of the challenge away. If you don't provide that then giving the player the ability to wander around a world is pointless.
As for VC and FE, I don't think they have anything to learn from one another. Fire Emblem sure as heck doesn't need FMV cutscenes and full voice acting. Fire Emblem doesn't sell insane amounts and upping the cost that much could severely damage the franchise.