Valkyria00 said:
Torillian said: Only thing I really think is easy to take from VC over to FE is that characters don't die immediately, but instead can be saved before a certain number of turns. I found the instant deaths in FE Wii extremely annoying and are the reason I haven't beaten the game.
Other than that, it's a completely different game style since VC uses guns and FE uses mostly melee weapons. YOu can't really just supplant the VC style of gameplay into an FE world.
Also I think any SRPG should take a good look at the book presentation of VC, love that idea. |
I think thats one of the coolest parts of the game. It gives y ou that bit of realism. If you die youre never coming back.
I think the story books is cool I just dont want FE to straight rip the idea.
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I think that dying immediately is too annoying and can lead to alot of replays because of unforseen situations, but I understand that others may not feel the same. But giving even one turn before death so that you can deal with the unforseen without having to load your game or leave the character dead would be preferrable. Having characters deaths as permanent is fine, I just think they need to make it slightly less easy for them to die.
And no you are right, I don't want anyone to rip off the idea entirely, but making a system that allows you to progress the story while being able to come back to any part you enjoyed, that's something other SRPG's should look into.