frybread said: What sets The Conduit apart? |
Ahh, so you've played it? Tell us, is it better with or without the zapper? What was your favorite control scheme? I have so many questions!
frybread said: What sets The Conduit apart? |
Ahh, so you've played it? Tell us, is it better with or without the zapper? What was your favorite control scheme? I have so many questions!
Ari_Gold said:
and tales of symphonia does?
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yes, i'm sure it has a better and more original story than most FPS.
Yeah, generic probably isn't the best word. Outdated, maybe.
It just looks so... bad compared to the shooters we've been plaing for the last 2 years. And I'm not just talking about graphics.
I'll take that with a side of fries.
"Let justice be done though the heavens fall." - Jim Garrison
"Ask not your horse, if ye should ride into battle" - myself
frybread said: What sets The Conduit apart? |
Opinion =/= fact. Wierd right? Haha
no.
GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.
KylieDog said:
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Oh my. That's one funny video. This stuff is just kinda assumed to be in good FPS these days.
Although, I do like the customization of your Dead Zone. That's looks like a very good move by HVS.
It's a FPS, of course it's generic in many ways, that's what the genre is, hold a gun, shoot things, shoot things by yourself, shoot things with friends, shoot your friends' faces off online or offline, shoot random strangers' faces off online, IT'S A FPS! THEY ARE ALL GENERIC! THERE HAS BEEN NOTHING NEW IN THE GENRE FOR YEARS, not Halo, not Resistance, not KZ2, not CoD! AND I'M STILL GOING TO BUY IT JUST BECAUSE I CAN! GET OVER YOURSELVES!
Shadowblind said:
Opinion =/= fact. Wierd right? Haha no. |
Only well practiced dual-analogue gamers would prefer dual analogue though. Dual analogue control exists as the best compromise between the PC's mouse and keyboard control, and living room console gaming for FPS's. It is not and will not ever be superior to mouse and keyboard, simply because the physical movements you make with M+K are larger, making it easier for your brain to communicate exact actions you want to perform to the console. Longtime players will eventually be able to compensate, but it's a hurdle not a beneficial feature to the gameplay. This has been proven by the fact that in games that pit PC gamers versus console gamers, the dual analogue players are given a health boost to compensate.
Wii-mote control is even better than mouse and keyboard, despite what even many Wii enthusiast reviewers say. The reason is because it is a more direct, intuitive and tactile form of control. It has the least barriers to entry and has the potential to match the accuracy of mouse and keyboard.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.
Most FPS's are generic, doesnt make them bad. I disagree with many of the examples you provided, Halo may have generic gameplay, but it added many features that helped to strengthen FPS's on the console. Escpecially online play.
Demotruk said:
Only well practiced dual-analogue gamers would prefer dual analogue though. Dual analogue control exists as the best compromise between the PC's mouse and keyboard control, and living room console gaming for FPS's. It is not and will not ever be superior to mouse and keyboard, simply because the physical movements you make with M+K are larger, making it easier for your brain to communicate exact actions you want to perform to the console. Longtime players will eventually be able to compensate, but it's a hurdle not a beneficial feature to the gameplay. This has been proven by the fact that in games that pit PC gamers versus console gamers, the dual analogue players are given a health boost to compensate. Wii-mote control is even better than mouse and keyboard, despite what even many Wii enthusiast reviewers say. The reason is because it is a more direct, intuitive and tactile form of control. It has the least barriers to entry and has the potential to match the accuracy of mouse and keyboard. |
that will only hold true once motion+ comes out to make the control response 1:1, before that, keyboard and mouse is still the better combo, hopefully that will be out before conduit is because that's always been my main problem with the wii control in FPS.