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KylieDog said:
The_vagabond7 said:

For example. Look at the latest develop diary. Keep in mind, this is the PR. This is what they are bragging about bringing to the table.

He talks about advanced AI like "backing away from the player" and "dodging by running to the right or to the left" and "throwing grenades". Well I guess in turok, enemies didn't ever back up.

Enemies have more than one death animation too!

Or talking about how the music changes at different points in the level, or the music changing when you solve a puzzle!

 

 

It's not accused of being generic for it's story, or art direction. Those aren't bad. It's because they are hyping the kind of game you'd expect to play on PC in 2002. It's just not the modern vein of FPS. Which again, doesn't make it bad. It just doesn't bring in much excitement.


Oh my. That's one funny video. This stuff is just kinda assumed to be in good FPS these days.

 

Although, I do like the customization of your Dead Zone. That's looks like a very good move by HVS.



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