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Forums - Sales - VGChartz way overtracked Zack & Wiki - Z&W was a commercial failure

First off games flop all the time, it is not some new phenomena. But wit this game it seems like..her's an analogy Michael Jordan hits game winners so often that when he misses one ppl are shocked and start saying "oh I think he lost it"

That's how ppl treat this game, which no one truly knows what the hell is going on, one minute the game meets expectations the next its a bomb? How can that be so?

The reason for bringing other platforms into the equation is to show the severity or consequences of making a bomb comparable to platform. As well as showing that this game would have been a bomb anywhere.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

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sparkit34 said:
I think that its a pity that a Vice-President of Strategic Planning & Business Development feels the need to write in the tone he does. It is as if he blames consumers for not buying these apparently brilliant games. As Vice President of Strategic Planning and Business Development, maybe he should not be so smug, as the failure of these apparently brilliant games does not reflect well on his performance at his current job.

Lets be honest, if Nintendo (or Ubisoft or Sega) was to make Zack and Wiki or Okami, the games would have sold brilliantly and both been profitable. Not because they have the Nintendo stamp on them. But because the games would have not only been brilliant, but everything from character design, to the marketing strategy and even the development budget would be directed at appealing to a crowd that would have made the game profitable.

If Capcom is unable to make a commercial hit out of a fantastic game, maybe they should stop blaming Wii owners as they have done in the past, but fire their Vice President of Strategic Planning and Business Development.

While I admire you passion, you're basing that on what?  All three of those companies have already had their own share of commercial failures on Wii - including Nintendo (Disaster:DoC, Captain Rainbow, Warioland Shake).   Z&W was a niche genre with a kiddie appeal but adult level difficulty and a silly name.  I love the game but it's likelihood of success was never good and no publisher would have had any better luck with it.  Nintendo in fact distributed it in Europe...

 



 

Arius Dion said:
First off games flop all the time, it is not some new phenomena. But wit this game it seems like..her's an analogy Michael Jordan hits game winners so often that when he misses one ppl are shocked and start saying "oh I think he lost it"

That's how ppl treat this game, which no one truly knows what the hell is going on, one minute the game meets expectations the next its a bomb? How can that be so?

The reason for bringing other platforms into the equation is to show the severity or consequences of making a bomb comparable to platform. As well as showing that this game would have been a bomb anywhere.

 IT's a bomb, two Capcom people have said it didn't make money. Bomb might be a bit sensationlist, can't tell to be honest. Games flop all the time, but er, I still don't get where you're going with this.

 There is no need to compare other platforms into this or anything. This game was designed with the Wii userbase in mind and Wii gameplay in mind, so stop talking about other platforms and stuff. The only thing this should really illustrate in my opinion is that the illusion alot of people have that cheap dev costs and supposedly high sales of Wii games guarentees companies can put anything on the system and be successful, is misguided. Maybe it's a one off, maybe it's a common trend? We can't really say.



We can't really say...sure..name another bomb for the Wii



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

@Jammy: The game was designed what Capcom thought Wii userbase was, in mind. And the reason why people are so "freaked out" is because of the previous comments from Capcom. Of course, a possible explanation could be what Mike thought earlier, that the game started out well, but the legs died earlier than expected.
Then the additional 2M in marketing they spent in Japan, is what nobody didn't take into account (didn't know about it).

By the way, about the comment on the games flopping, that's what i, and many others, have said a long time now. You just can't put anything you like on to the system and make money with it, since your game needs to be made to appeal people. Cheap shovelware don't sell because there are better games on the market.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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Gamerace said:
sparkit34 said:
I think that its a pity that a Vice-President of Strategic Planning & Business Development feels the need to write in the tone he does. It is as if he blames consumers for not buying these apparently brilliant games. As Vice President of Strategic Planning and Business Development, maybe he should not be so smug, as the failure of these apparently brilliant games does not reflect well on his performance at his current job.

Lets be honest, if Nintendo (or Ubisoft or Sega) was to make Zack and Wiki or Okami, the games would have sold brilliantly and both been profitable. Not because they have the Nintendo stamp on them. But because the games would have not only been brilliant, but everything from character design, to the marketing strategy and even the development budget would be directed at appealing to a crowd that would have made the game profitable.

If Capcom is unable to make a commercial hit out of a fantastic game, maybe they should stop blaming Wii owners as they have done in the past, but fire their Vice President of Strategic Planning and Business Development.

While I admire you passion, you're basing that on what?  All three of those companies have already had their own share of commercial failures on Wii - including Nintendo (Disaster:DoC, Captain Rainbow, Warioland Shake).   Z&W was a niche genre with a kiddie appeal but adult level difficulty and a silly name.  I love the game but it's likelihood of success was never good and no publisher would have had any better luck with it.  Nintendo in fact distributed it in Europe...

 

 

Touche. Maybe i went too far. But lets be honest. Zack and Wiki was fundamentally flawed in that it was confused as to who it was supposed to be appealing to. Here is an impossibly difficult game, reviving a genre popular 20 years ago, and yet it stars a pirate and a flying monkey, and looks like it was made for kids between 2 and 5. But if this game was indeed so expensive to make and to market, than maybe someone should be going over the Capcom budget. 

Okami is a port of a game that flopped on a console with three times the user base of the Wii. Yet theres no way the Wii could have sold a lot less copies than the PS2, because the PS2 barely sold any copies. Why this hasn't sold more, i don't know. But Capcom has had 2 years to figure it out and make the necessary adjustments. 

Maybe the fact that this game still sells for full price in Europe, even though it is a year old port of a 3 year old game doesn't help. Especially considering the fact that this game did not / should not have cost anything to make for the Wii. 

I just don't see why Capcom have been so harsh on the Wii especially considering the fact that they are definitely profitable overall on the Wii.  

 

 

 

 

 

 

 



Member of the Pikmin Fan Club

Z&W bombed, get over it.



Esa-Petteri said:
Z&W bombed, get over it.

Esa, please start adding remarks of substance to discussions instead of continuously trolling.  Thanks.

 



Well, all I know is that Zack & Wiki still has at least one more customer. I definitely need to get my hands on the game, I've been hearing great things ever since its release.



Sven is apparently a really terrible source for sales data. Z&W may have bombed, but we don't have any good hard data to prove it.



Starcraft 2 ID: Gnizmo 229