By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Gamerace said:
sparkit34 said:
I think that its a pity that a Vice-President of Strategic Planning & Business Development feels the need to write in the tone he does. It is as if he blames consumers for not buying these apparently brilliant games. As Vice President of Strategic Planning and Business Development, maybe he should not be so smug, as the failure of these apparently brilliant games does not reflect well on his performance at his current job.

Lets be honest, if Nintendo (or Ubisoft or Sega) was to make Zack and Wiki or Okami, the games would have sold brilliantly and both been profitable. Not because they have the Nintendo stamp on them. But because the games would have not only been brilliant, but everything from character design, to the marketing strategy and even the development budget would be directed at appealing to a crowd that would have made the game profitable.

If Capcom is unable to make a commercial hit out of a fantastic game, maybe they should stop blaming Wii owners as they have done in the past, but fire their Vice President of Strategic Planning and Business Development.

While I admire you passion, you're basing that on what?  All three of those companies have already had their own share of commercial failures on Wii - including Nintendo (Disaster:DoC, Captain Rainbow, Warioland Shake).   Z&W was a niche genre with a kiddie appeal but adult level difficulty and a silly name.  I love the game but it's likelihood of success was never good and no publisher would have had any better luck with it.  Nintendo in fact distributed it in Europe...

 

 

Touche. Maybe i went too far. But lets be honest. Zack and Wiki was fundamentally flawed in that it was confused as to who it was supposed to be appealing to. Here is an impossibly difficult game, reviving a genre popular 20 years ago, and yet it stars a pirate and a flying monkey, and looks like it was made for kids between 2 and 5. But if this game was indeed so expensive to make and to market, than maybe someone should be going over the Capcom budget. 

Okami is a port of a game that flopped on a console with three times the user base of the Wii. Yet theres no way the Wii could have sold a lot less copies than the PS2, because the PS2 barely sold any copies. Why this hasn't sold more, i don't know. But Capcom has had 2 years to figure it out and make the necessary adjustments. 

Maybe the fact that this game still sells for full price in Europe, even though it is a year old port of a 3 year old game doesn't help. Especially considering the fact that this game did not / should not have cost anything to make for the Wii. 

I just don't see why Capcom have been so harsh on the Wii especially considering the fact that they are definitely profitable overall on the Wii.  

 

 

 

 

 

 

 



Member of the Pikmin Fan Club