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Forums - Gaming - Sony Is Working Harder Than Microsoft and Nintendo

@HappySqurriel: Actually Brawl was developed by Sakurai, who is freelance dev, and it was paid by Nintendo. Game Arts did its part with Brawl, but the project had 700 people all around the industry in Japan working on it overall.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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Try using this argument in the workplace.

Boss: "Jenkins just made $10,000 in sales today"
You: "Yeah. Everything comes easy for Jenkins. But, I work harder, though"
Boss: "Get the fuck out of my office!" (throws coffee at you)
Jenkins: "I also had sex with your wife......loser."

Way to go, Sony. Nintendo is screwing your wife.



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it sure as hell and nin i mean that cant keep that crap on the shelves and they arent even trying



 

HappySqurriel said:
rocketpig said:
Noobie said:

Microsoft: Microsoft currently only has to deal with one platform, the Xbox 360. With one console, they have to work on games for that console as well as bring out firmware updates. They also need to manage the production of the console and keep up with marketing. Now with Microsoft’s games, without a doubt they have amazing titles but do you think they are working to build developers or build companies? No, they are not. What they do is go to a company and tell them they will pay a certain amount of money to make their game exclusive. All this requires is money and all they are doing is buying games that are either going to be multiplatform now or be on that one console. With all this free time on their hands, what is taking so long to fix the Red Ring of Death and the newly discovered E74 hardware issues?

Yeah, your post is fanboyism. I'll discount the Nintendo bit because it's not worth discussing.

Haven't you noticed MS's trend? They don't "buy" exclusives, they fucking pay a quality developer to create a title. How is that different than a "first party title"? If anything, I give them a bit of credit for creating a new model how to run this business. Thus far, it's worked pretty well. As MS closes their first party houses (or lets them go, eg. Bungie), they decided to start paying for third party developers to work for them.

That has to be a cheaper alternative than housing a development team. Instead of paying a full-time staff 12 months a year, you offer up a few million bucks to make sure their staff is paid and then publish the title.

Yeah, MS paid money to companies like Rockstar (actually, they just loaned them the money IIRC) but you can't argue the rewards they've received with their attitude toward Rockstar, Bethesda, and others. Instead of using the "Sony" method of funding developers, they're downsizing and using their resources to draw in third party devs who need the money.

If you don't like it and you're a Sony fan, I think you need a history check.

 

 

Actually, all three console manufacturers pay third party developers to create games for them primarily because its a more reliable way to get high quality games and it is lower risk relationship ... Nintendo and Sony tend to be much more quiet about their relationships with other companies though, after all how (before TMNT was announced) how many people knew Game Arts developed Super Smash Bros Brawl?

Why this type of relationship is more reliable is ... If Nintendo decided that they needed a really big FPS game to start off the next generation there are dozens of developers they could approach who have a long history of making good FPS games, and they could fund 2 or 3 projects to ensure that one of the games turned out well. In contrast, a company like Nintendo doesn't have much experience developing FPS titles and even their best studio's effort might turn out to be a very polished game that doesn't hit the mark of what FPS players want ...

The lower risk part is easy to explain ... After you complete a project that turns out awful and doesn't sell well you don't have to continue funding the developer to produce more projects, or to eat the loss of starting up (or buying) the developer.

 

Well, GameArts didn't really dev SSBB so that doesn't count.

MS is loud and proud about publishing titles like Gears of War. Lost Odyssey, and Mass Effect... So what?

If anything, those "quiet" relationships are hurting Sony and Nintendo in the long run. Maybe not Nintendo right now but if you look at the huge inroads made by Microsoft with a multitude of western developers and even Capcom, Namco, and SE, it's hard to refute their strategy.

Like I said, we'll see if it works in the long run but right now, Sony is playing a losing game.




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@Rocketpig: I don't think they hurt them. Nintendo has been doing it for ages already, think about Mario Party, Eternal Darkness, Geist and what others there is. It's pretty common and the next Halo game is made in the same fashion.
Brawl wasn't developed by Game Arts, but it was done in the same fashion anyway - Nintendo pays for others to develope the game.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

the work MS invested to succeed in Japan is outstanding. even though they are 3rd place in Japan, they really made a step over there.



Imagine not having GamePass on your console...

you do realize that Sony doesn't own Konami (MGS4), Media Molecule (Little big planet), insomniac (Resistance 2) or Quantic Dream (Heavy rain) and that all three console makers employ thousands of people to do specific jobs so generally more work means more employees not that the people work harder so just because Sony seems to be doing more work to you doesn't mean that the employees are working harder.

 



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Pyro as Bill said:
Sony working hardest? Lol.

The R+D on the Wiimote, balance board and motion plus alone is much more work than adding a Blu-ray drive. That's without taking into account the totally new software that had to accompany it.

Taking two years to get Home working, laziness.

It's like writing an assignment the night before it's due (Sony), compared to Nintendo who did all the work months ago.


That anology sums up my feelings in one sentence, nice!

 



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Certainly Nintendo gives the impression of laziness if you look at 2008 in DS and Wii, and just how they've been dealing with the public in general. However, that impression is certainly misleading, if you follow Nintendo's financials and the massive spike in R&D over that same time-frame


Microsoft works hard to actively improve their platform and publicizes it

Sony makes the biggest show of working hardest, and they do a lot of work in the end. To say they do the most is perhaps false, but they certainly give the best impression of it, considering how far the PS3 and PSP have come from the devices that people purchased in 2006 and 2005 respectively. Sony's worked hard to bring the new IP's, but it's because the whole process of new IP's and Sony's hard work is so well publicized that they can be seen as the hardest workers



Monster Hunter: pissing me off since 2010.