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Forums - Gaming - Indy exclusive to Wii - My thoughts on why it happened and what it means for HD

Simple your categorized a game as something slanderous, you know slander does that; inflames situations.

My point was that just because you feel a certain way doesn't make it so in a broad sense man, not everything has to be based on how you feel.

I could tell you that I spent upwards of 400 hours on FFCC: MLAAK with all the DLC and upgrading all my units especially Powell (Clavat) who could do insane damage with his aga moves that I would have him solo areas, I even secret Santa'd someone that game and If I could I would of gotten all the DLC for them just so they could see what I saw.

The game was awesome but that doesn't hold any quater on the inference you put out there that the game is shovel ware now does it?

I'm here arguing your feelings though, which is dumb on my part. V_V I guess I should learn to accept your feelings regardless of any barrier of ignorance I percieve...



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Pyramid Head said:
This is so sad, the idea of this.

Imagine if when DVDs came out, there was a big CHS movement, to get the big movies back onto VHS only? Did people rebel against CDs? Why are we fighting progress? I'm not saying you (OP), but some people online are so anti HD it's ridiculous. There is no need to regress. Wii can exist, and HD can exist, and next gen it will only be HD.

This is possibly the worst trend I've seen in gaming history. Why not just scrap the PS3 and go back to PS2 full time? Huge install base, and people buying it shows they don't care about HD, or more complex games.

Black and white DS coming soon? It'd be so easy to program for, plus it's so cheap! Everyone can get it!

I'm sorry to rant, but god this is ridiculous as a trend.

Erm, what's this trend you're complaining about? Is it a problem if the Wii takes away support from the HD consoles? Your DVD to VHS comparison has me believing you find gaming on Wii to be a step back from the HD consoles. Since when has gaming been all about graphics?

How about that DS? Are you angry the PSP hasn't taken all the support, since the hardware is more powerful?

A step back in graphics doesn't mean we're going "backwards." The newest GTA going on DS is going back to 2D - finally something different, I'm lovin it. Mega Man 9 was one of my favorite games of 08, a game with NES graphics. Many people believe Persona 4, a PS2 game, was the best JRPG of 08 (I haven't played it yet).

It's not a matter of being against HD, it's simply arguing the benefits currently aren't worth the cost. I can do fine without HD right now, just like I can with... I don't know, movies in IMAX theaters?



I haven't read the thread all the way through (sorry!) so forgive me if this has been mentioned already, but while it's a nice theory IGN's latest podcast (in the opening minutes) says that this game's Wii version (at least) has been finished for a while now, while the HD versions are not.

I think that probably has more to do with the releases than your theory.



Barozi said:

Wasn't the Indiana Jones game supposed to feature that great Euphoria physics engine ?
What happened to it ? and if it doesn't feature it anymore it also doesn't interest me.

 

For some reason, it really bugs me that so many people excited about Euphoria have no idea what it is.

Hint: It isn't a physics engine, even though that's what everybody seems to think it is.



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noname2200 said:
I haven't read the thread all the way through (sorry!) so forgive me if this has been mentioned already, but while it's a nice theory IGN's latest podcast (in the opening minutes) says that this game's Wii version (at least) has been finished for a while now, while the HD versions are not.

I think that probably has more to do with the releases than your theory.

 

IGN isn't half as reliable as they like to think they are (or we'd all be finished playing Kid Icarus by now) however if that's true (an HD version is still being developed) that would kinda blow my theory or at least this example.  So in that case they're releasing the Wii/PSP/DS versions and using the money to fund the HD version's extra long development cycle?   I wonder how that would affect sales of the HD version.    Long delayed ports often sell poorly (Bioshock).  Of course the HD version might be significantly different, but even still, the lack of 'newness' might hinder sales when it releases.  Seems questionable.

Until I see something official I'll put this under 'rumour' with Kid Icasus.



 

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Gamerace said:
noname2200 said:
I haven't read the thread all the way through (sorry!) so forgive me if this has been mentioned already, but while it's a nice theory IGN's latest podcast (in the opening minutes) says that this game's Wii version (at least) has been finished for a while now, while the HD versions are not.

I think that probably has more to do with the releases than your theory.

IGN isn't half as reliable as they like to think they are (or we'd all be finished playing Kid Icarus by now) however if that's true (an HD version is still being developed) that would kinda blow my theory or at least this example.  So in that case they're releasing the Wii/PSP/DS versions and using the money to fund the HD version's extra long development cycle?   I wonder how that would affect sales of the HD version.    Long delayed ports often sell poorly (Bioshock).  Of course the HD version might be significantly different, but even still, the lack of 'newness' might hinder sales when it releases.  Seems questionable.

Until I see something official I'll put this under 'rumour' with Kid Icasus.

I think you're underselling IGN's reliability myself, but that's a topic for another time. Give the podcast (the Wii one, that is) a listen and judge for yourself; as I said, it's within the first few minutes.

I get the impression that the HD version is now dead, and they're just releasing what's already finished.

 



Outcast said:
Gamerace said:

As Wii's user base continues to expand by leaps and bounds it becomes more and more of a sure thing for everyone as far as profit is concerned and really at the end of the day all games are made for one reason and one reason only - profit.

That's just wrong.

Besides that, it seems to me your championing the release of mediocre games on the Wii because more uninformed people will buy them, leading to more mediocre games on the Wii. Well that's fantastic and I hope you're happy with that. Personally, I have always lived by the saying 'quality over quantity'. I suppose this is the 3rd party support you've been waiting for, right?

 

Not endorsing it, just theorizing that may be what's happening.   I think everyone wants to see quality titles on their system of choice.   Also don't be so quick to knock quanity.  I'm sure Xbox and Gamecube owners would have been more than happy to see a little more quantity than they did.  

Anyway I did say you guys wouldn't miss them.

 

 



 

Gamerace said:

So to everyone's mutual surprise Indiana Jones and the Staff of Kings turns out to not only still be alive but is now a Wii exclusive (+ DS/PSP)

http://wii.ign.com/articles/948/948000p1.html

Last we saw of Dr. Jones was at E3 2006 and LucasArts was using the game to show off their HD tech with the  Euphoria Engine and Digital Molecular Matter both of which later ended up in the HD versions of Force Unleashed but neither of which was in the Wii version.

http://ps3.ign.com/articles/705/705489p1.html

So why did LucasArts decide to make Indy - already in development using high-def tech - a Wii exclusive?

The easy answer is because Wii has the biggest user base but I believe that's only a small part of the equation.

HD consoles combined still have a bigger userbase (I'm not included PC because lots of Wii games are Wii/PC exclusives so it's a non-factor).   The game was ALREADY in development for HD systems so why change to the smaller, more diversified Wii users??

I believe the answer to that is in the severely competitive nature of HD systems.  HD consoles lack a wide variety of game types, they tend to all be Sports, Racers, Action/Adventure, Shooter or RPG.   And in those genres it's a dog-eat-dog world.   Only the best of the best make it big (and tend to be very big).   The rest are lucky if they make it to profitability.

Now Indy used to be big in the gaming world but that was many years ago.   It's still a well-known brand but Indy lacks any street cred to gamers.  Therefore, in order for Indy to beat out the Drake's Fortune and Alan Wakes of the world his game would have to be superior to theirs.  ... This is LucasArts... We all know that isn't going to happen and so apparently does LucasArts.

So rather than send Indy out to get the same luke-warm reaction Lara Croft and Prince of Persia received on HD consoles (and PoP had great reviews!) they looked to Wii.

But will it sell on Wii?  Yes.  Why?  Brand name.

One of the reason's publishers always give to excuse RE4's success on Wii is that it's a well known brand (3 movies, numerous games).  Star Wars FU...

Star Wars Fu! The most awesome of all martial arts...

 



noname2200 said:
Gamerace said:
noname2200 said:
I haven't read the thread all the way through (sorry!) so forgive me if this has been mentioned already, but while it's a nice theory IGN's latest podcast (in the opening minutes) says that this game's Wii version (at least) has been finished for a while now, while the HD versions are not.

I think that probably has more to do with the releases than your theory.

IGN isn't half as reliable as they like to think they are (or we'd all be finished playing Kid Icarus by now) however if that's true (an HD version is still being developed) that would kinda blow my theory or at least this example.  So in that case they're releasing the Wii/PSP/DS versions and using the money to fund the HD version's extra long development cycle?   I wonder how that would affect sales of the HD version.    Long delayed ports often sell poorly (Bioshock).  Of course the HD version might be significantly different, but even still, the lack of 'newness' might hinder sales when it releases.  Seems questionable.

Until I see something official I'll put this under 'rumour' with Kid Icasus.

I think you're underselling IGN's reliability myself, but that's a topic for another time. Give the podcast (the Wii one, that is) a listen and judge for yourself; as I said, it's within the first few minutes.

I get the impression that the HD version is now dead, and they're just releasing what's already finished.

 

Well, I didn't say they weren't reliable at all, just not as much as they think.  Matt in particular likes to talk too much and then ends up with egg on his face.

Irregardless, I just listened to it.  They said their source said 'He didn't know why Indiana was cancelled, since the Wii version at least had been completed.'  Which they were surprised to hear since they didn't even know there was a Wii version.  They are trying to confirm both Wii version's validity (The video was leaked to Youtube not officially released?) and the HD version's demise (although I expect LucasArts will consider it shelved not dead and likely not comment)

 



 

You contradicted yourself by saying Indy wasn't as big as it used to be and then saying it would sell because of brandname. I don't agree that it would be hindered by the competition on HD consoles, I think that it would be hindered on Wii because of the trend toward casual gaming. However, you talked about PoP and Tomb Raider not doing well, I believe THAT is a major factor in this decision. Why put it on a console where games like it have failed? Why not try the mass market console? I mean, it IS a game based after a family friendly movie after all.

However, looking at Lego Indiana Jones numbers, we see that it sold more on Xbox 360 than on Wii, though Wii's numbers were still high. I suppose they thought the prior mentioned reasons were more telling.