it to early to tell no much is know about either game

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alan wake on both counts and not even close when ltd is over with. alan wake ltd around 3 million, heavy rain ltd maybe 1 million.
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jetrii said:
Really? I thought it was just a video composed of cut-scenes, I didn't actually see any gameplay. Think you could post the video? Really interested in seeing it.
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http://www.youtube.com/watch?v=NtQHHwcDYgs
its not much, but it is gameplay, im also assuming jumping thru the window is part of the gameplay
chris1_16 said:
Actually, there's a 24 minute gameplay video of heavy rain at game trailers. com http://www.gametrailers.com/player/usermovies/295470.html
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I get so frustrated by that demo, because the pace of gameplay is so damn slow and simple and the areas, movement and camera angles are extremely limited. I think I would get bored in 15 minutes if I got the chance to try it.
Heavy Rain is a Full-Motion-Video point n' click adventure of the mid 90's in new clothes. Gabriel Knight: The Beast Within made by Sierra was one such game, and I loved it at the time, but these kind of games feel like dinosaurs now in the age of sandbox.
These games have always been niche, and I can't imagine this one to have mass market appeal either. Yes, Sony fans will keep hyping it, and a lot of people will be impressed by the nice visuals in trailers, but I believe once it is in stores most people will hesitate to actually pay $60 for it.
Alan Wake probably , I don't think either will break a million comfortably unless AW is a tps.
Alan Wake definately. Heavy Rain on the other side might be a bomb cause of nicheness.
Slimebeast said:
I get so frustrated by that demo, because the pace of gameplay is so damn slow and simple and the areas, movement and camera angles are extremely limited. I think I would get bored in 15 minutes if I got the chance to try it. These games have always been niche, and I can't imagine this one to have mass market appeal either. Yes, Sony fans will keep hyping it, and a lot of people will be impressed by the nice visuals in trailers, but I believe once it is in stores most people will hesitate to actually pay $60 for it. |
I don't think it's just an FMV game. I think it might be broken up into different types of games like Shenmue and Policenauts. I think the motorcycle will be able to be used just as one was in Shenmue and I also think there will be some gunplay in the game.
Heavens to Murgatoids.
both are niche titles.
and made by over perfectionist studios.
i think as graphics/storyline heavy rain will be better but m$ is better marketing it games.
neither will be huge sellers. i think i hope i am proven wrong.
In all seriousness, I wonder if anyone besides myself has actually played Max Payne AND Indigo Prophecy.
Maybe one or two of you.
The point is, while we're all guessing, mine is actually educated.
I'm guessing both games will reach upper 8s on gamerankings, while Heavy Rain will flop, Alan Wake will reach some marginally successful sales on PC/360 combined.
Neither will make a huge splash, but either one of them could end up being my, and thus the only important, game of the year.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.
Groucho said:
Alan Wake had a full-on CGI trailer at E3 2005 (nearly 4 years ago), and the design was pretty far along. They showed gameplay in 2006 (3 years ago). "In development" includes pre-production -- Alan Wake has been in the design and development phase for at least 4 years now, probably closer to 5 by the time the game is released, as I stated. Games don't get CGI trailers at E3 until they are decently far along, to begin with. Alan Wake is far overdue. Also, Remedy is not so small, really -- their website claims they have 40 developers, and if they are all commited to AW, then their team is not much smaller than most large-scale devteams (50-60 is usually the biggest it gets, for one game -- larger studios have more than one game in progress, and if they have more than about 60 people on a single game, they are almost certainly overspending). Don't get me wrong, Remedy is awesome in my book -- Max Payne and its sequel were great games. However, AW is taking too long, and is looking mighty suspect now, as a quality contender. People get tired of working on the same game for too long, which is really the main issue with a project dragging on -- I sincerely hope that Remedy pulls through and brings us a hit.
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Insomniac -> 200 staff members
Guerilla Games -> 120+ staff members
So really, its Killzone 2 which has taken ages if you consider the sheer number of developers working on it.
Tease.