Groucho said:
Alan Wake had a full-on CGI trailer at E3 2005 (nearly 4 years ago), and the design was pretty far along. They showed gameplay in 2006 (3 years ago). "In development" includes pre-production -- Alan Wake has been in the design and development phase for at least 4 years now, probably closer to 5 by the time the game is released, as I stated. Games don't get CGI trailers at E3 until they are decently far along, to begin with. Alan Wake is far overdue. Also, Remedy is not so small, really -- their website claims they have 40 developers, and if they are all commited to AW, then their team is not much smaller than most large-scale devteams (50-60 is usually the biggest it gets, for one game -- larger studios have more than one game in progress, and if they have more than about 60 people on a single game, they are almost certainly overspending). Don't get me wrong, Remedy is awesome in my book -- Max Payne and its sequel were great games. However, AW is taking too long, and is looking mighty suspect now, as a quality contender. People get tired of working on the same game for too long, which is really the main issue with a project dragging on -- I sincerely hope that Remedy pulls through and brings us a hit.
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Insomniac -> 200 staff members
Guerilla Games -> 120+ staff members
So really, its Killzone 2 which has taken ages if you consider the sheer number of developers working on it.
Tease.







