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Forums - Sony Discussion - The Official VGChartz Killzone 2 Clan

shanbcn said:
outlawauron said:
Epoch said:
outlawauron said:
Great match tonight! I really had a good time.

I had a terrible K/D ratio, but I died 10 times while I was planting bombs. But I got both bombs planted!

You did a great job with that.  Your determination payed off, especially with how that room was just a gongshow of explosions and gunfire. 

Maybe we should designate 2 guys whos sole job it is, is to plant the bombs. Everyone else tries to keep the enemy off them.  Sometimes confusion will cause 2 guys to try and plant a bomb at the same time, and both of them get mowed down by 1 enemy. 

Haha, thanks. Being a sab really helps.

So you are leafybug? Never seen you before in clan match, you enjoyed it?

You haven't seen me because I couldn't play during my finals. I was an officer before then, but lost it when leadership swithched over.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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hey guys i've done some of the next strategy session but i ran into a few issues preventing me from doing the visual part such as the material editor in max not working for some odd reason. So anyways, it's in progress. Just wanted to let yall know.



Check out my game about moles ^

We will need 12 players at 23:45 GMT+1. So i hope must of you can make it.



Didn't expect Elotro lado to accept the challenge in last hour, bastards. And by the way in worst case scenario we will need 18 players at the same time. So get many of you online in an hour.



hey guys sorry for me being online, but not able to join any matches. lol im busy with some things at the moment and, my dad is going nuts on Home poker tryin to win me the bracelets lol. again sorry and I will be back in control later on lol good luck on the matches!



"It puts the lotion on the skin, or else it gets the hose again" lol

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Killzone 2 patch 1.27 to release “tomorrow morning”

May 27th, 2009 @ 17:08
By Patrick Garratt

killzone2art

Sony will update Killzone 2 to v1.27 “tomorrow morning,” SCEE just said via email.

A lot of “tweaking” has gone on, from the look of it, in response to user feedback.

There’s a Q&A detailing the release after the break.

Killzone®2 Update from Guerrilla Games

Since its launch in February 2009, Guerrilla has remained committed to keeping Killzone®2 one of the strongest multiplayer experiences for PLAYSTATION®3. This week sees the release of Patch 1.27, which introduces a number of tweaks based on direct feedback from the Killzone community. We sat down with Eric Boltjes, Guerrilla’s Lead Multiplayer Designer, to walk us through the most important changes and the reasons for their implementation.

First of all, Eric, can you run us through the highlights of Patch 1.27?
Sure! Most importantly, we’ve added functionality to make the process of finding and playing with friends much easier, tweaked the Skirmish Mode to keep it interesting for players with lower-bandwidth network connections, introduced a new ‘High Precision’ option to the controller configuration menu, and improved the overall balance of the game. There’s also a host of smaller changes as well, but I’ll save that for the change log.

Let’s start with the first one: finding and playing with friends. How has that been changed?
We’ve examined how party systems work and added similar functionality to our game where possible. The ‘Join Friend’ option has been changed so that the player can automatically join a friend’s faction and squad – even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.

You said the Skirmish Mode been tweaked – can you explain?
Well, we’ve decided to unlock all the badges in Skirmish Mode. Considering that the game has been out for a while, and that many players have already reached the rank of General, we believe this is a nice way for players with lower-bandwidth network connections to experience the full range of weapons and abilities available in the Warzone.

Control-wise, what exactly does the new ‘High Precision’ option do?
When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It’s not a radical overhaul of the control system, so the layout and the ‘weight’ of the controls remain the same.

Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we’ve decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching – we wouldn’t want to force a sudden change to the controls on you!

How have you improved the overall balance of the game?
For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can’t defect to the larger team if the battle doesn’t go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.

Furthermore, we’ve removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.

Finally, we’ve made a couple of changes to the Badge abilities. The Assault Badge, for instance, was deemed too powerful by many players – so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge’s secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we’ve reduced the way automated turrets target them, so they’re not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!

This patch demonstrates the continued support and dedication to Killzone 2. Stay tuned for more downloadable content and more tweaks coming in the near future.

Find out more on Killzone.com, PlayStation.com or contact your local PR manager

Allot of changes coming but the must important is

"Furthermore, we’ve removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance."

It seem from now on tacs will have to be careful where to throw spawn grenades.



And air bots will get stronger with better aim.



Seems like they're changing the whole game.

I can't play with you guys tonight or tomorrow unfortunately.


Also Barcelona is gonna lose tonight because Van der Sar needs his third and final cup :p



Van der Sar sucks.
And Im downloading an MGO update, so I wont be able to speak on PSN for at least 10 hours (yes, it takes me 10 hours to DL a MGO update)