Groucho said: You've already provided the support for this implication, noname2200, with your OP.
If you don't want to think about it, or allow it to mix with your own ideas of why this data is as it is, that's your choice. I'm not on a crusade to dig up more evidence, sorry.
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A quick summary, for the uninitiated:
I posted an article stating that 13% of Wii games had 80% of the sales, as opposed to the HD ratio of 14-19% having 80% of the sales.
Groucho responds by saying that if there are twice as many Wii games as 360 games (not completely correct, but close enough for now), and if Wii games cost half as much to make as 360 games (which is on the upper-end of the spectrum, with many sources putting it closer to a third, but fair enough), then it follows that the average 360 game is more likely to recover "a fair portion" of their cost. Somehow, customer satisfaction gets involved: the details are unclear.
Assumption 1: sales are fairly evenly distributed amongst the reamaining 20% of titles for both systems.
Support: N/A
Assumption 2: There is roughly an equal proportion of "shovelware" (i.e. incredibly cheap titles that are intended to break even with extremely small sales) on the Wii and 360.
Support: N/A
Assumption 3: The Wii consumer is not benefitting because 3rd parties are not making as much profit on the Wii as the 360, which is bad because this will lead to decreasing third-party support.
Support: N/A
I ask for some support for any of these assumptions. Groucho responds with the OP, and a bit of thought. I think that the only way this works is if you don't put any thought into this. I'll let all of you decide who's right.
mrstickball said:
noname2200 said:
mrstickball said: FYI, noname, assuming your numbers are correct, then we get the following numbers as average sales for 'have not' titles:
Wii: 61,892 Units/Game X360: 66,667 Units/Game PS3: 56,250 Units/Game |
But only if we assume even distribution of sales between all the "have-nots." Is there any reason we should do so?
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We could always look at the median sales of said 'have nots' as opposed to mean. Unfortunately, we don't have any sort of numbers from NPD, so we'd have to differ to VGC for median values among the top games.
The median for the top games, by console, would be (top 100, FYI):
Wii: 356,000
X360: 462,000
PS3: 245,000
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Two problems here: first, this data shows that the sales are most definitely not evenly distributed (look at how much the sales spaced out from your first set of numbers to your second set). More importantly, I'm unsure how wise it is to use VGChartz data to fill in the gaps for NPD data, as not only does the former include data not used in the latter but there have been some fairly wide discrepancies recently (I believe you yourself posted something similar).
Second, you're using the Top numbers to tell us what's going on in the games that are not in the top...
psrock said: Is there a place where you guys get those huge numbers these publishers spend on HD games?
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Gamasutra, publisher's interviews, etc. They're scattered all over the place.
Oyvoyvoyv said:
noname2200 said:
When Klotz looks at platform-by-platform, the Wii numbers are most significant. "13 percent of the SKUs that were released on the Wii account for 80 percent of the sales." The other platforms, he says, are closer to the 80/20 principle.
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I'm just replying to a small part now, but I'll probably write something more later.
There's something odd about the numbers in the article.
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The NPD's rather emphatic about not counting Wii Sports, so that's not it. My guess is that the discrepancies come from three sources: the NPD only covers the U.S., the numbers even for the U.S. can be quite different for some titles, and most importantly, I don't believe the NPD limits itself to titles released just this year, but includes all 400+ in its analyses. Considering the fact that Wii Play is an early '07 title, I'd say that's almost necessary.