noname2200 said:
Groucho said:
*sigh* I am not predicting the downfall of the Wii, guys. I am merely stating the obvious. 3rd party support is harder to garner if there's not as much profit/risk. This data implies that might be true. It doesn't prove that it is, and I never stated that such proof exists. I certainly wouldn't have it on hand, if it did.
Just think about it. Don't panic over it, and demand that I "prove" an implication.
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"Proof," as I (and many others) use it does not in fact mean that you definitively prove your case: it translates closer to "support." So I shall rephrase.
Groucho said: If the Wii has 2x the releases that cost half as much to make as the 360, and a much lower % of them recover a fair portion of that cost, how is it that the Wii consumer is benefiting? I can see how Nintendo benefits... but not the consumer, nor the 3rd party publishers. Consumer satisfaction is kinda important for a console's continued health, and frankly, so is 3rd party support.
An interesting hypothetical. What is your support for this hypothetical actually existing? And do you have any data showing a lack of customer satisfaction, or an imminent dearth of third-party support, as your hypothetical posits?
mrstickball said: FYI, noname, assuming your numbers are correct, then we get the following numbers as average sales for 'have not' titles:
Wii: 61,892 Units/Game X360: 66,667 Units/Game PS3: 56,250 Units/Game |
But only if we assume even distribution of sales between all the "have-nots." Is there any reason we should do so?
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We could always look at the median sales of said 'have nots' as opposed to mean. Unfortunately, we don't have any sort of numbers from NPD, so we'd have to differ to VGC for median values among the top games.
The median for the top games, by console, would be (top 100, FYI):
Wii: 356,000
X360: 462,000
PS3: 245,000