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Outcast said:
Let's be serious here. This game does look average. Without the controls, if it was on the PS360 it would bomb terribly.

Besides that I wonder how it would actually sell. I keep getting told that FPS games are boring and generic and that's all there is on HD consoles, so I assume that most Wii owners won't be picking it up?

Oh and another thing, FPS with the Wii-mote isn't that great. It's extremely loose and turning is generally awkward. When the reticule is fixed in the centre of the screen it's a hell of a lot easier to aim and keep it on the enemy than it is with the Wii-mote.

I just find it funny that you're all hyping up a generic online FPS. I bet I can find a quote from most of you saying how much you hate them.

 

You do know that you can customize the dead zone and if you want to keep the reitucle in the center you can just completely scale down the dead zone.

As far as the selling goes, I dont really see your point. You say that FPS games are all there is on HD consoles, so how does that keep the Wii owners from picking this up? In fact, not only Wii-only owners but some HD console players might get it as well (especially those who know how to adjust the wii controls).



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J-Favs said:
I have an interesting question, how many of those things displayed in the second video have been done on the HD consoles?

 

Win/10



--OkeyDokey-- said:
Can I just take this opportunity to say that anyone who refuses to play any game, no matter how good, just because it uses dual analog after having dealt with it for nearly a decade before the Wii remote was invented is a complete moron.

Having said that, IR is clearly superior.

 

Hey I refuse to take a horse and carriage to get to places.  I ain't gonna walk to work.  I eat with a fork and knife.  Wars aren't fought with swords and bows.  Stuff evolves.  Sure if no fork and I'm gonna die of hunger I will eat it with hands.  But otherwise I will look for a fork before I start eating the food.    So if your fine eating mashed potatoes, steak, and corn with your bare hands then fine by me.  But I prefer to find myself a fork before I go and eat it.

 

And that is just the way it is for some people in these games.  They have a good game they can play already for their console with the respected IR shooting.  And see no reason to buy said game (killzone 2, or whatever else) becuase they won't be missing nothing.   In their opinion shitty controls, so why get the game.  Everyone knows the story will be shitty, cause it's a FPS.  And so only play multiplayer, and so why play a multiplayer game with shitty controls.



This game is getting some huge hype. Its only months away from its release.



TO GOD BE THE GLORY

GhaudePhaede010 said:
--OkeyDokey-- said:
Can I just take this opportunity to say that anyone who refuses to play any game, no matter how good, just because it uses dual analog after having dealt with it for nearly a decade before the Wii remote was invented is a complete moron.

Having said that, IR is clearly superior.

 

Why do you post such stupid things?

 

he always does that



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11ht11 said:
GhaudePhaede010 said:
--OkeyDokey-- said:
Can I just take this opportunity to say that anyone who refuses to play any game, no matter how good, just because it uses dual analog after having dealt with it for nearly a decade before the Wii remote was invented is a complete moron.

Having said that, IR is clearly superior.

 

Why do you post such stupid things?

 

he always does that

I just thought I'd say that because I was playing Uncharted yesterday and found that the shooting in that game was not only not terrible, it was great. Same thing with Unreal Tournament 3. I have no idea what the big fuss is about.

Why would anybody deprive themselves of amazing games just out stuborness?  I don't understand that.



Outcast said:
Let's be serious here. This game does look average. Without the controls, if it was on the PS360 it would bomb terribly.

Besides that I wonder how it would actually sell. I keep getting told that FPS games are boring and generic and that's all there is on HD consoles, so I assume that most Wii owners won't be picking it up?

Oh and another thing, FPS with the Wii-mote isn't that great. It's extremely loose and turning is generally awkward. When the reticule is fixed in the centre of the screen it's a hell of a lot easier to aim and keep it on the enemy than it is with the Wii-mote.


I just find it funny that you're all hyping up a generic online FPS. I bet I can find a quote from most of you saying how much you hate them.

If you don't mind my asking, which FPS's on Wii have you played?   Secondly, how much time and effort did you put into familiarizing yourself with the controls?  Third, did you adjust the cotnrols to fit your liking?

My 2nd point can bd related to back in the days when analog control first hit the market.  It took most people I knew, myself included, a little while to adjust to the sensitivity and loseness of analog control.  Once my thumb was trained well enough, I could easily perceive its superiority over digital d-pads for many games.  

With the Wii, the same effect happens.  If you don't put much time and effort into training yourself, you will likely not enjoy the experience and find it lacking.

For those that have learned both control input methods, IR control has clearly surpassed the quality of control found in dual analogs.

 

Try Metroid Prime 3, Medal of Honor 2: Heroes or Call of Duty: World at War on Wii and give it some honest subjectivity and effort and I'm highly encouraged that you will find the IR controls to be superior. 

 

OT:  The level of customization is insane.   That alone just shows what kind of effort these guys are putting into this game.  They create a custom engine on their own dime, put unwavering faith in the Wii user base, hire Hollywood voice actors on their own dime, customize features and controls unprecedented in home console titles and add some innovative gameplay elements such as the ASE.

 

Wish that one video didn't have that annoying green frame pop up every 30 frames or so.

 

 

 

 



The rEVOLution is not being televised

I dont understand how actually pointing at the screen could possibly be less accurate, slower and not as efficient as dual sticks.

This delusion is so unbelievably bizarre you do wonder if users just haven't used their wii's for fps at all. They completely skipped even trying it due to graphics.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Viper1 said:
Outcast said:
Let's be serious here. This game does look average. Without the controls, if it was on the PS360 it would bomb terribly.

Besides that I wonder how it would actually sell. I keep getting told that FPS games are boring and generic and that's all there is on HD consoles, so I assume that most Wii owners won't be picking it up?

Oh and another thing, FPS with the Wii-mote isn't that great. It's extremely loose and turning is generally awkward. When the reticule is fixed in the centre of the screen it's a hell of a lot easier to aim and keep it on the enemy than it is with the Wii-mote.

I just find it funny that you're all hyping up a generic online FPS. I bet I can find a quote from most of you saying how much you hate them.

If you don't mind my asking, which FPS's on Wii have you played?   Secondly, how much time and effort did you put into familiarizing yourself with the controls?  Third, did you adjust the cotnrols to fit your liking?

My 2nd point can bd related to back in the days when analog control first hit the market.  It took most people I knew, myself included, a little while to adjust to the sensitivity and loseness of analog control.  Once my thumb was trained well enough, I could easily perceive its superiority over digital d-pads for many games.  

With the Wii, the same effect happens.  If you don't put much time and effort into training yourself, you will likely not enjoy the experience and find it lacking.

For those that have learned both control input methods, IR control has clearly surpassed the quality of control found in dual analogs.

Try Metroid Prime 3, Medal of Honor 2: Heroes or Call of Duty: World at War on Wii and give it some honest subjectivity and effort and I'm highly encouraged that you will find the IR controls to be superior. 

OT:  The level of customization is insane.   That alone just shows what kind of effort these guys are putting into this game.  They create a custom engine on their own dime, put unwavering faith in the Wii user base, hire Hollywood voice actors on their own dime, customize features and controls unprecedented in home console titles and add some innovative gameplay elements such as the ASE.

Wish that one video didn't have that annoying green frame pop up every 30 frames or so.

Well I only really have Metroid Prime3 to go on (RE4 being similar but not exactly FPS) but I really didn't need much time to get used to it at all.... it could be the slower pace of MP3 compared to a multiplayer FPS though.

As for getting used to analogue... my pre-N64 experience had been pretty much solely racing games... so for the most part I took to the control stick well. but my very first N64 game was F1 World GP2, and it took me a long time to switch from d-pad to control-stick for it because I was stubborn.

(in hindsight this stubborness may have given my N64 control stick a little longer to live, as it is quite loose nowadays)

 



After watching the second video, I fail to see what stands out about this game. The control customization looks extremely deep, as does what you are able to do with your HUD. Both of those I'm sure are welcome features. The fact that the control settings are numerical is actually a really good idea because like he said, it'll make sharing particularly good control schemes very easy.

Everything else he talks about in that second developer diary has been done before.

"Advanced AI". He says that they heal, take cover and dodge attacks. Sounds like really basic AI, and the AI shown in the videos I've seen doesn't look particularly intelligent. The enemies seem to be your run-of-the-mill FPS cannon fodder. He says there are "enemies that back away from the player" as well as enemies that "Dodge to the right and to the left". Isn't that sort of AI behaviour taken for granted in most any FPS game? Why is that even worth mentioning?

"Desaturate the screen near death". Sounds like a variation on the "everything goes grey" system that so many FPS games so you know you are almost dead and need to hide in a corner to heal your bullet wounds.

"Adaptive music system". Having the music change based on your environment or completing objectives has been done in many other games. For example (while nothing special), in left4dead the music changes if you're about to encounter certain enemies and there are audio cues to let you know of other threats, as well as music for clearing the level.

"Motion blur/field of distortion". Done by Call of Duty 4 and most likely many other games.

"Blur during reloads". Black(ps2/xbox) did this. Most likely other FPS games as well.

"Customizable controls". I commented on this above

"Customizable HUD". ditto.

Simply the fact that this game would be instantly forgettable on any other system means that despite having great controls and incredible customization, the game itself so far looks to be nothing special.






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