NJ5 said:
Viper1 said: I'm going to have to throw a wrench into this debate.
Anyone else familiar with the image capture system for the GC/Wii and Xbox?
The built in capture in the dev kits and debug kits for each are very different. The Xbox captures MS's proprietary image format - .bmp
The GC/Wii capture images in a compressed jpeg format.
Anyone familiar with these two image formats know that .bmp's retain a higher level of source data and image quality than .jpg's do.
When a publication publishes screen shots form either content holder, the image quality will naturally favor the Xbox simply because of the image capture system utilized by their respective consoles. |
I would hope that good review sources use decent capture hardware to make screenshots instead of these debug/dev kits.
|
Thinking about it now ...
I believe that the real problem wasn't with compression as much as it was with image capture. I don't remember the details but I think the XBox allowed reviewers to capture images directly from memory while the Gamecube didn't have anything similar and images had to be captured using a video capture card ... While a video capture card can give you the impression of what is happening on screen, the conversion of the image from digital in memory to analogue to be output from the Gamecube, and from analogue at the capture card to digital into memory greatly reduced the quality of the images.