NJ5 said:
I would hope that good review sources use decent capture hardware to make screenshots instead of these debug/dev kits.
|
Thinking about it now ...
I believe that the real problem wasn't with compression as much as it was with image capture. I don't remember the details but I think the XBox allowed reviewers to capture images directly from memory while the Gamecube didn't have anything similar and images had to be captured using a video capture card ... While a video capture card can give you the impression of what is happening on screen, the conversion of the image from digital in memory to analogue to be output from the Gamecube, and from analogue at the capture card to digital into memory greatly reduced the quality of the images.







