Paraphrased developer: "If I could have done it all over again, when I was new to the industry I wouldn't have focused so much on the technology, I would have spent the time making my games fun"
Some time ago on www.beyond3d.com
Tease.
Paraphrased developer: "If I could have done it all over again, when I was new to the industry I wouldn't have focused so much on the technology, I would have spent the time making my games fun"
Some time ago on www.beyond3d.com
Tease.
LordTheNightKnight said: "but don't expect high budget games for it from 3rd party developers either, it would be a stupid thing anyway." Duh. Wii development is half. So you could have high budget games, just not as high. |
once again, is there a need to spend alot on the wii? why would a developer risk it when they don't have to spend so much to make a profit?
and let me state, they will make tons of games for the wii, but it wont match the HD marketing and budget beacuse they need it to survive unlike the wii.
Next Gen
11/20/09 04:25 | makingmusic476 | Warning | Other (Your avatar is borderline NSFW. Please keep it for as long as possible.) |
Legend11 said:
I'm just asking why third-parties should make the effort when stuff like the games I mentioned have sold millions on the system? As for Zack & Wiki and No More Heroes, which cost more money to make, those games or the casual ones I mentioned? I guess what I'm trying to say is that maybe the best way to tap into the Wii is with casual games. I also think that Guitar Hero 3 for example was perfect for multi-platform for it's casual appeal.
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Legend, you just created a double standard. Guitar Hero no doubt cost more than No More Heroes and Zack and Wiki (probably combined) yet it sold millions. It is also more expensive for consumers than No More Heroes and Zack and Wiki. So the difference is?
My vote is on marketing. I see Guitar Hero commercials often. Did anyone anywhere EVER see a commercial for No More Heroes?
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Legend11 said:
I'm just asking why third-parties should make the effort when stuff like the games I mentioned have sold millions on the system? As for Zack & Wiki and No More Heroes, which cost more money to make, those games or the casual ones I mentioned? I guess what I'm trying to say is that maybe the best way to tap into the Wii is with casual games. I also think that Guitar Hero 3 for example was perfect for multi-platform for it's casual appeal.
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@legend and psrock- What we r trying to say is the wii is for the mass market that includes you. So making games for the "hardcore" and "casual" is a must because that includes teen males and their moms. Everyone has a mother thats why wii fit sales so well. Look at all the people you see under forums that own a wii. Do you honestly think those are the kids that own a wii?
A lot is going on with the OP that I can see where it's coming from but people who believe they know what I like and speak for me just don't sit well with me... but that's just my take.
I like point 11 though, test, test and test. I remember watching Shigeru testing Wii Music, that was fun, I've never had that much fun watching others have fun, I guess I felt like a real father or something along those lines.
Anyway, the thread went side ways, and to hit the nail on the head, those who believe a narrative is anything short of guided progression are may be missing some grey matter.
Video games aren't books, I was talking to this young'n who struck up the conversation when he saw me picking up Tomb Raider: Underworld for the Wii, he said. "That game is bugged," I replied: "Well I hope I don't have a bugged copy." purchased the game and then he asked me if my girl friend forced the Wii on me... At that point I figured that I guess I hadn't seen everything yet.
The conversation lead into him arguing that the NES (his first system) was released in 1990 we were actually talking about Donkey Kong, fortunately I had my itouch and we sufed the web and got the real date. I asked him why would he believe such a thing? He responded "Well that's when I got my NES" (Thought for a second.) "It wasn't released just because I got it then!"
Good times...
Oh, Hi Legend XD
I'm Unamerica and you can too.
The Official Huge Monster Hunter Thread:
Very well written as usual Grampy.
I agree wholeheartedly with everything except
"but if your game doesn't work well with MC or you're not willing to take time to make it work well; then maybe your game doesn't really belong on the Wii"
Citing Fire Emblem and Smash Bros Brawl as two games that dont use MC (well, Brawl does a tiny bit) but that I'm still glad are in the Wii's library
I think Sega is probably the only developer following all of these. They offer
Good minigame compilations (M & S @ the olympic games)
Light Gun Shooters (Hotd)
One of the best looking games on the Wii (The Conduit)
The goriest game on the Wii (Mad World)
That's some nice variety
EA deserve an honourable mention, and some Ubisoft studios also deserve praise (the others deserve *censored for violence*
GhaudePhaede010 said:
Legend, you just created a double standard. Guitar Hero no doubt cost more than No More Heroes and Zack and Wiki (probably combined) yet it sold millions. It is also more expensive for consumers than No More Heroes and Zack and Wiki. So the difference is? My vote is on marketing. I see Guitar Hero commercials often. Did anyone anywhere EVER see a commercial for No More Heroes? |
Guitar Hero is just a port so I would be surprised if it cost more than those two games which were built from the ground up for the Wii.
Legend11 said:
Guitar Hero is just a port so I would be surprised if it cost more than those two games which were built from the ground up for the Wii.
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Lol. Nice try.
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2. Think Diversity |
It's a great thread and in an ideal it'd all happen, but yeah one things I've alwyas wondered.
One thing i've always wondered is if the 500k games that slowly creep there with high legs are these big money making gems people suggest? From my experience in the UK game retailers are very very resiliant when taking stock orders from a third party on the Wii. It's why even big branded names like COD:WAW were hard to find on shelves, and Zack and Wiki was practically non-exsistant in stores (Except in Europe).
Point being, these games normally get price cuts (In the UK at least) earlyish on in their lives. Once retail cuts the price, you can be sure they're paying less from the publisher. How much this disrupts revenue depends game-to-game, but I'd imagine these games making 500k arn't as big success as people make out - albeit they do prove a market is there.
I think it's one of the biggest problems for third parties though, and will become worse once the Wii's preowned market expands and the 'new' gamers are educated to the whole exchanging games buying cheaper second hand. The games would no doubt generally be profitable, I'm just curious if anyone else can expand on this? Or if I'm just reading into things too much? Or what it's like in the USA?
Also someone said that Boom Blox was doing quite well or something. I think that's be a huge flop for EA, while developing a game where you throw a ball at blox isn't going to break the bank, EA sank alot of money into marketing and had the Spielberg name endorsing it, I'm sure they were expecting far greater sales. Now I just see tons of copies of the game lined up at my local GameStation, reduced from £39.99 to £14.99... a classic example of why retailers are so resiliant on taking up Wii orders.
Soriku said:
lawl, are you back in 2007 too? I think we've heard that same argument way too many times to count...yet devs seem to not care. Yet devs pretty much say "**** you" to people who say that. |
the fact that you guys feels the wii deserve the big games is funny. This is business and thanks to the market, the wii has shown us that small budget games can do pretty well on it.
The wii will sell as much or more than the Ps2, but its no PS2, AND NEVER will. The ps2 got all the big games, all of them.
Next Gen
11/20/09 04:25 | makingmusic476 | Warning | Other (Your avatar is borderline NSFW. Please keep it for as long as possible.) |