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2. Think Diversity |
It's a great thread and in an ideal it'd all happen, but yeah one things I've alwyas wondered.
One thing i've always wondered is if the 500k games that slowly creep there with high legs are these big money making gems people suggest? From my experience in the UK game retailers are very very resiliant when taking stock orders from a third party on the Wii. It's why even big branded names like COD:WAW were hard to find on shelves, and Zack and Wiki was practically non-exsistant in stores (Except in Europe).
Point being, these games normally get price cuts (In the UK at least) earlyish on in their lives. Once retail cuts the price, you can be sure they're paying less from the publisher. How much this disrupts revenue depends game-to-game, but I'd imagine these games making 500k arn't as big success as people make out - albeit they do prove a market is there.
I think it's one of the biggest problems for third parties though, and will become worse once the Wii's preowned market expands and the 'new' gamers are educated to the whole exchanging games buying cheaper second hand. The games would no doubt generally be profitable, I'm just curious if anyone else can expand on this? Or if I'm just reading into things too much? Or what it's like in the USA?
Also someone said that Boom Blox was doing quite well or something. I think that's be a huge flop for EA, while developing a game where you throw a ball at blox isn't going to break the bank, EA sank alot of money into marketing and had the Spielberg name endorsing it, I'm sure they were expecting far greater sales. Now I just see tons of copies of the game lined up at my local GameStation, reduced from £39.99 to £14.99... a classic example of why retailers are so resiliant on taking up Wii orders.







