Legend11 said:
c0rd said:
Legend11 said:
c0rd said:
Legend11 said: Grampy,
On a console where Carnival Games, Game Party, Deca Sports, Smarty Pants, and others trounce most third-party hardcore games on the system why in your opinion should they take more risk, spend more money, and go against what is selling for third-parties on it? On a system where Wii Sports and Wii Play completely dominate sales and are very likely the reason why many people buy the console why do you feel developers should instead make games that the majority never bought the console for?
|
These are far from "mini-game" games, and they have done very well. There just aren't that many other popular games on the system like this, so the ones that have sold very high (2mil+) are few in number.
|
Nintendo games are an exception on the Wii (do you think if another company made a Kart game for the Wii that it would have over 12 million in sales)? Do you think if EA or Ubisoft released Wii Music that it would be over 2 million right now? Also correct me if I'm wrong but I think this "open letter" was to third-parties, but if it was meant for Nintendo then my bad. And when looking at third-party games the number of casual hits outnumber the hardcore ones.
|
Your original comment said the main reason people buy the system was for things like Wii Sports, Wii Play, so there may not be an audience for core titles. My response was to show you otherwise - that games do not have to be mini-game collections in order to sell. The fact that the games are made by Nintendo has nothing to do with the argument.
As for "casual" hits outnumbering the "hardcore" hits, that's obvious - the former games far outnumber the latter. It's not as if there were many potential "hardcore" million sellers released for the Wii as it is. Would No More Heroes or Zack & Wiki be million sellers on the HD consoles? How about Okami? Oh, wait - that game already flopped on the PS2.
|
I'm just asking why third-parties should make the effort when stuff like the games I mentioned have sold millions on the system? As for Zack & Wiki and No More Heroes, which cost more money to make, those games or the casual ones I mentioned? I guess what I'm trying to say is that maybe the best way to tap into the Wii is with casual games. I also think that Guitar Hero 3 for example was perfect for multi-platform for it's casual appeal.
|
Legend, you just created a double standard. Guitar Hero no doubt cost more than No More Heroes and Zack and Wiki (probably combined) yet it sold millions. It is also more expensive for consumers than No More Heroes and Zack and Wiki. So the difference is?
My vote is on marketing. I see Guitar Hero commercials often. Did anyone anywhere EVER see a commercial for No More Heroes?