KylieDog said: I liked TP better.
The only thing I thought WW had going for it were the great visuals. I really couldn't stand the kiddie crap of it though, and it by far the esiest Zelda game to date, there was just no challenge. At all. |
No challenge is the case for all the Zelda 3Ds I am afraid. I recently did a replay of both OoT and Majora's Mask (been a few years since the last time) and I wasn't close to dying even once.
First time I played Twilight Princess I died once, when the first twilight portal opened and the three (maybe it was two) monsters fell out and I only had 3 hearts (before Midna told me to hold "B" they had already taken 2.5 of my hearts). Only hard part of Twilight Princess is the Fairy Dungeon thing with a gazillion levels, apart from that no challenge. Only difference between Wind Waker and the others is that instead of maybe being down to 1/3rd of your life on the worst in the others in Wind Waker you would rarely get to 50%. But dying, no.
Exception might be the Water Temple boss in Majora's Mask if you mess up and don't have enough potions/fairies.
Zelda hasn't been hard since Zelda II on NES. THAT is hard.