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KylieDog said:
I liked TP better.


The only thing I thought WW had going for it were the great visuals. I really couldn't stand the kiddie crap of it though, and it by far the esiest Zelda game to date, there was just no challenge. At all.

 

No challenge is the case for all the Zelda 3Ds I am afraid. I recently did a replay of both OoT and Majora's Mask (been a few years since the last time) and I wasn't close to dying even once.

First time I played Twilight Princess I died once, when the first twilight portal opened and the three (maybe it was two) monsters fell out and I only had 3 hearts (before Midna told me to hold "B" they had already taken 2.5 of my hearts). Only hard part of Twilight Princess is the Fairy Dungeon thing with a gazillion levels, apart from that no challenge. Only difference between Wind Waker and the others is that instead of maybe being down to 1/3rd of your life on the worst in the others in Wind Waker you would rarely get to 50%. But dying, no.

Exception might be the Water Temple boss in Majora's Mask if you mess up and don't have enough potions/fairies.

 

Zelda hasn't been hard since Zelda II on NES. THAT is hard.