By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Do gamers enjoy movies and books less than the average population?

McStormy1 said:

I'm asking this because many gamers seem to not like long cutscenes, do not care about depth and writing quality in their storylines and often become upset over games that feature a prominent storyline in liue with gameplay. Do gamers simply enjoy movies and books less than the average population hence why they gravitate towards games and dislike movie and book qualities in their medium of choice?

The problem is not that gamers wouldn't want that, it's that developers just don't know how to do it properly.

Even only looking at the games with a focus on a story, 99% of them are poor excuses for stories. I love books and films, I read lots, and don't really own many films or go to the cinema but I still like lots of films.

So there is your answer, I am a gamer, I like books as much as video games, and I like movies too (but not as much).... the reason I don't like games with long cutscenes or too much focus on story is because there is no writing "quality" in games, nor any depth in their storylines, which is why games that don't focus on story are usually much better as games.

 



Around the Network
TWRoO said:
McStormy1 said:

I'm asking this because many gamers seem to not like long cutscenes, do not care about depth and writing quality in their storylines and often become upset over games that feature a prominent storyline in liue with gameplay. Do gamers simply enjoy movies and books less than the average population hence why they gravitate towards games and dislike movie and book qualities in their medium of choice?

The problem is not that gamers wouldn't want that, it's that developers just don't know how to do it properly.

Even only looking at the games with a focus on a story, 99% of them are poor excuses for stories. I love books and films, I read lots, and don't really own many films or go to the cinema but I still like lots of films.

So there is your answer, I am a gamer, I like books as much as video games, and I like movies too (but not as much).... the reason I don't like games with long cutscenes or too much focus on story is because there is no writing "quality" in games, nor any depth in their storylines, which is why games that don't focus on story are usually much better as games.

 

 

ha exactly correct.  if it was a great story and cutscene added more to it, it would be great.  But why would we care to sit through some shitty long ass cutscene.

 

Probably why a lot of people like mario.  Just go and have fun.  Then there are the few weirdos who say how can you like mario it has no story.  And how many of you just skip the singleplayer in shooters and just go online. I'm sure plenty, and if you do do story it is just to get used to game and weapons or something.  Not becuase of its intreging plot



iam a huge movie and games cutscenes fan but i cant stand the books at all unless its have many pictures on it .. like the kids books lol.



No, I read and watch films a lot. I simply think some gamers see games as games (i.e. leave the story at the door) and in conjunction the truth is very few games really have stories, cut scenes and dialogue that is worth watching/listening to.

Uncharted had some great cut scenes and dialogue, but some still felt like filler and ND were wise enough to allow you to skip them if you wanted to, which is probably the right way to go.



Try to be reasonable... its easier than you think...

TWRoO said:
McStormy1 said:

I'm asking this because many gamers seem to not like long cutscenes, do not care about depth and writing quality in their storylines and often become upset over games that feature a prominent storyline in liue with gameplay. Do gamers simply enjoy movies and books less than the average population hence why they gravitate towards games and dislike movie and book qualities in their medium of choice?

The problem is not that gamers wouldn't want that, it's that developers just don't know how to do it properly.

Even only looking at the games with a focus on a story, 99% of them are poor excuses for stories. I love books and films, I read lots, and don't really own many films or go to the cinema but I still like lots of films.

So there is your answer, I am a gamer, I like books as much as video games, and I like movies too (but not as much).... the reason I don't like games with long cutscenes or too much focus on story is because there is no writing "quality" in games, nor any depth in their storylines, which is why games that don't focus on story are usually much better as games.

 

Quite right. It seems developers in general are unwilling/unable to face the challenges of interactive storytelling (and plain old storytelling in general) and that's why we're stuck with boring non-interactive cut-scenes and convoluted, meaningless plots.

In my opinion, games with narrative depth and interconnected themes that tie effectively into gameplay are wonderful things that play on the unique strenghts of the medium - I can't praise titles like Majora's Mask enough in this regard - but sadly those are exceptions rather than the rule.

I still think it is unfair when people say games don't (or can't) have great stories, but until developers step up their game (so to speak) I really can't blame anyone for thinking that.



Around the Network
McStormy1 said:

I'm asking this because many gamers seem to not like long cutscenes, do not care about depth and writing quality in their storylines and often become upset over games that feature a prominent storyline in liue with gameplay. Do gamers simply enjoy movies and books less than the average population hence why they gravitate towards games and dislike movie and book qualities in their medium of choice?

Probably not, but you're creating a false distinction here. As the old Almond Joy and Mounds commercials used to say, "Sometimes you feel like a nut; sometimes you don't." When I want to play a game, I want to play a game, not watch a movie. The same goes for the other way around, and similar principles apply to books; these are different media, and should be celebrated both for what they are and for what they are not.

Prominent storylines don't logically have to get in the way of gameplay, in the current state of the industry they usually do. Developers refuse to give us both, because that involves too much effort without enough of an increase in sales to justify it from a business perspective.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

Helios said:
TWRoO said:
McStormy1 said:

I'm asking this because many gamers seem to not like long cutscenes, do not care about depth and writing quality in their storylines and often become upset over games that feature a prominent storyline in liue with gameplay. Do gamers simply enjoy movies and books less than the average population hence why they gravitate towards games and dislike movie and book qualities in their medium of choice?

The problem is not that gamers wouldn't want that, it's that developers just don't know how to do it properly.

Even only looking at the games with a focus on a story, 99% of them are poor excuses for stories. I love books and films, I read lots, and don't really own many films or go to the cinema but I still like lots of films.

So there is your answer, I am a gamer, I like books as much as video games, and I like movies too (but not as much).... the reason I don't like games with long cutscenes or too much focus on story is because there is no writing "quality" in games, nor any depth in their storylines, which is why games that don't focus on story are usually much better as games.

 

Quite right. It seems developers in general are unwilling/unable to face the challenges of interactive storytelling (and plain old storytelling in general) and that's why we're stuck with boring non-interactive cut-scenes and convoluted, meaningless plots.

In my opinion, games with narrative depth and interconnected themes that tie effectively into gameplay are wonderful things that play on the unique strenghts of the medium - I can't praise titles like Majora's Mask enough in this regard - but sadly those are exceptions rather than the rule.

I still think it is unfair when people say games don't (or can't) have great stories, but until developers step up their game (so to speak) I really can't blame anyone for thinking that.

 

Just because the gameplay is interactive doesn't mean every aspect has to be, does it? Why cannot the storyline be linear and told through traditional directing (non interactive cutscenes) and exist in tandem with the interactive gameplay?



moo.....vys??? booo....ksss??? what does this crazy man speak of



McStormy1 said:
Helios said:
TWRoO said:
McStormy1 said:

I'm asking this because many gamers seem to not like long cutscenes, do not care about depth and writing quality in their storylines and often become upset over games that feature a prominent storyline in liue with gameplay. Do gamers simply enjoy movies and books less than the average population hence why they gravitate towards games and dislike movie and book qualities in their medium of choice?

The problem is not that gamers wouldn't want that, it's that developers just don't know how to do it properly.

Even only looking at the games with a focus on a story, 99% of them are poor excuses for stories. I love books and films, I read lots, and don't really own many films or go to the cinema but I still like lots of films.

So there is your answer, I am a gamer, I like books as much as video games, and I like movies too (but not as much).... the reason I don't like games with long cutscenes or too much focus on story is because there is no writing "quality" in games, nor any depth in their storylines, which is why games that don't focus on story are usually much better as games.

 

Quite right. It seems developers in general are unwilling/unable to face the challenges of interactive storytelling (and plain old storytelling in general) and that's why we're stuck with boring non-interactive cut-scenes and convoluted, meaningless plots.

In my opinion, games with narrative depth and interconnected themes that tie effectively into gameplay are wonderful things that play on the unique strenghts of the medium - I can't praise titles like Majora's Mask enough in this regard - but sadly those are exceptions rather than the rule.

I still think it is unfair when people say games don't (or can't) have great stories, but until developers step up their game (so to speak) I really can't blame anyone for thinking that.

 

Just because the gameplay is interactive doesn't mean every aspect has to be, does it? Why cannot the storyline be linear and told through traditional directing (non interactive cutscenes) and exist in tandem with the interactive gameplay?

Reviewers don't mind non interactive cutscenes just as long as the story is good enough(i.e. Metal Gear Solid series, Persona 4).

I don't enjoy games over books and movies or vise versa.  They all have their stengths and weaknesses.  I'm neutral on the subject.

 



I dont think so. Gamers are more *nerdy* than the average person, and also are more likely to consider themselves *intellectuals*. There are tons of people, especially in the United States, who never read anything that's not for work.
I don't think likening cut scenes to movies is correct. Long cut scenes occur in few games. Though MGS4 is great, some people are annoyed by how artificially lengthened some of the scenes are by bad chocies of dialog.