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McStormy1 said:

I'm asking this because many gamers seem to not like long cutscenes, do not care about depth and writing quality in their storylines and often become upset over games that feature a prominent storyline in liue with gameplay. Do gamers simply enjoy movies and books less than the average population hence why they gravitate towards games and dislike movie and book qualities in their medium of choice?

Probably not, but you're creating a false distinction here. As the old Almond Joy and Mounds commercials used to say, "Sometimes you feel like a nut; sometimes you don't." When I want to play a game, I want to play a game, not watch a movie. The same goes for the other way around, and similar principles apply to books; these are different media, and should be celebrated both for what they are and for what they are not.

Prominent storylines don't logically have to get in the way of gameplay, in the current state of the industry they usually do. Developers refuse to give us both, because that involves too much effort without enough of an increase in sales to justify it from a business perspective.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.