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Forums - Gaming - Hardcore gamers will be in for a dry spell starting 2010!

This gen is going to be close to over by 2010...



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

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well 2010 has no more heroes 2 so it will start off well at least



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK...



Mr Khan said:

All it will mean is fewer new IPs, and scaling back of 2nd-string franchises. EA, TakeTwo, THQ, and Midway said it. The failures of the year were stuff like Burnout Paradise, Dead Space, and Mirror's Edge (remember, EA projected 3 million 1st-year sales for Mirror's Edge)

 

The big-name stuff will stay, but you're not going to see oversaturation of big-budget titles like you did this holiday season

In general I agree with what you're saying, but I wouldn't include Dead Space in the list of failures.  So far it's at 1.24 M on both platforms, and by gen's end will probably have sold over a million on each individually.

 



All it will mean is fewer new IPs


Hmm which is weird because some of the new IPs are hugely successful. Assassin's Creed for example. Other new IP doing amazing well this gen include Gears of War, Other multimillion selling new IPS include Bioshock, Mass Effects, Uncharted, Resistance, Motorstorm and soon LittleBigPlanet.

So in other words, publishers who really put out a lot of shit in the last time don't want to make new IP (which did sound very different from EA after their old IP didn't cut it anymore and they desperately tried to create some new franchises with varying success) Now we will see, the only publisher I would be sorry about is Take2, but I have the impression that 2K and Rockstar as studios are more powerful and important in this company than the publisher itself.



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How was BP a failure, it has sold about 900k on both platforms, certainly a decent return



HC game with huge development time and costs with high flopping possibility vs casual game with very low development time and costs with medium flopping possibility. Which one you would pick? ;)

Have you seen WII:s million sellers? :D

Including,

High School Musical: Sing It!

Smarty Pants

We Ski

Game Party

Carnival Games

etc.

Best thing here is that low cost casual games doesn't need to even sell well to be profitable, because they don't cost millions to make also you can make tens of them in same time as HC game. And? Well, lets assume some things. Lets say that 10 casual games = cost & development time of one HC game. How many copies each casual game should sell, if you want to beat 2 million sales of HC game?

...

And the answer is... 200k each... 200k!!! Think about it.

(Thats about 0.4% of wii users. Not so much, eh? :) )



HC game with huge development time and costs with high flopping possibility vs casual game with very low development time and costs with medium flopping possibility. Which one you would pick?


Yeah but then there are luckily literally hundreds of Wii games sometimes really obvious clones of for example Carnival games that sell so poorly that even the low low development costs are not brought back. So developing crap doesn't work for a long time. Customers will in general not buy the same thing over and over again. So you have to make better, bigger games or you need huge ad campaigns like Raving Rabbids or something else to distinguish yourself from the rest. Which gets expensive again.



low budget=/=shovelware

Shovelware games are the result of bad game design or bad execution of good game design, not low budgets.



Kyros said:
HC game with huge development time and costs with high flopping possibility vs casual game with very low development time and costs with medium flopping possibility. Which one you would pick?


Yeah but then there are luckily literally hundreds of Wii games sometimes really obvious clones of for example Carnival games that sell so poorly that even the low low development costs are not brought back. So developing crap doesn't work for a long time. Customers will in general not buy the same thing over and over again. So you have to make better, bigger games or you need huge ad campaigns like Raving Rabbids or something else to distinguish yourself from the rest. Which gets expensive again.

casual game != shovelware , low budget != shovelware + casuals don't seem to know term shovelware, neither they don't seem to check reviews. So if game just looks fun, they will buy it. :D

And again, its not really so big loss if your low low budget game flops, but if your high budget HC game flops, you are out of business. Did you check those million sellers I posted? They aren't exactly good games, but they seem to appeal for casual audience.