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Kyros said:
HC game with huge development time and costs with high flopping possibility vs casual game with very low development time and costs with medium flopping possibility. Which one you would pick?


Yeah but then there are luckily literally hundreds of Wii games sometimes really obvious clones of for example Carnival games that sell so poorly that even the low low development costs are not brought back. So developing crap doesn't work for a long time. Customers will in general not buy the same thing over and over again. So you have to make better, bigger games or you need huge ad campaigns like Raving Rabbids or something else to distinguish yourself from the rest. Which gets expensive again.

casual game != shovelware , low budget != shovelware + casuals don't seem to know term shovelware, neither they don't seem to check reviews. So if game just looks fun, they will buy it. :D

And again, its not really so big loss if your low low budget game flops, but if your high budget HC game flops, you are out of business. Did you check those million sellers I posted? They aren't exactly good games, but they seem to appeal for casual audience.