By using this site, you agree to our Privacy Policy and our Terms of Use. Close

HC game with huge development time and costs with high flopping possibility vs casual game with very low development time and costs with medium flopping possibility. Which one you would pick?


Yeah but then there are luckily literally hundreds of Wii games sometimes really obvious clones of for example Carnival games that sell so poorly that even the low low development costs are not brought back. So developing crap doesn't work for a long time. Customers will in general not buy the same thing over and over again. So you have to make better, bigger games or you need huge ad campaigns like Raving Rabbids or something else to distinguish yourself from the rest. Which gets expensive again.