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HC game with huge development time and costs with high flopping possibility vs casual game with very low development time and costs with medium flopping possibility. Which one you would pick? ;)

Have you seen WII:s million sellers? :D

Including,

High School Musical: Sing It!

Smarty Pants

We Ski

Game Party

Carnival Games

etc.

Best thing here is that low cost casual games doesn't need to even sell well to be profitable, because they don't cost millions to make also you can make tens of them in same time as HC game. And? Well, lets assume some things. Lets say that 10 casual games = cost & development time of one HC game. How many copies each casual game should sell, if you want to beat 2 million sales of HC game?

...

And the answer is... 200k each... 200k!!! Think about it.

(Thats about 0.4% of wii users. Not so much, eh? :) )