By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Kiss Your Old, Hard Nintendo Games Goodbye

im fine with it. 3rd parties will still make the 'hard core' games while N makes fun casual games. Plus, what is their idea of fun casual games. Metroid, Zelda, and Mario Bros games have typically been more what I consider hardcore gamer games and I don't see them straying from these titles.



Around the Network

This trend will continue and continue .If today there is still some challenging and hard Nintendo games that will be dissappearing in the future .Nintendo thinks their success comes from the casuals that like to be amused with electronic games as Nintendogs ,Brain Trainings etc .Even New Super Mario is now something very accesible .I have seen lots of casuals (or supercasuals more like ) clapping and wanting to play when they did see some old 2D Mario game tthrough an emulator running in my Dreamcast ,but then if they were faced to a 3D Mario they felt inmediately challenged about the controls and having to deal with the 3D environment and they did give up in minutes .


This doesnt sound well for core and hardcore gamers alike .


And to add my two cents to the flame war :Nintendo and Miyamoto ,the Judas of Gaming !!!



Please, Diomedes, quit preaching your nonsense. Just because Nintendo makes more casual games, doesn't mean they'll stop making Mario, Zelda, and Metroid. It's not like it'll kill all that is gaming if a few girls and old people want to play.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

RolStoppable said:

Wii Sports and Wii Play are easy? So you got all of the platinum medals in both games?

As easy to pick up and play the these two games seem to be, they offer quite a challenge to players of all skill levels which is again in line with Nintendo's philosophy I explained above.


 There are platinum medals?

Damn it! Now I need to practice more.

 

Miyamoto is saying what should be obvious: Difficulty in itself does not make a game fun.

 I remember playing a Contra game on the PS2. I have never played a harder Contra game before or since. Every step of the game required rote memorization of hazards and how to avoid them. In order to learn about these hazards, you had to die to them. After a series of deaths, you learned how to get to the next phase of the first level, so that when you have to start all over, you can waste all those lives learning the next phase of the first level.

It was dehumanizing, like the game was trying to program me to be the perfect computer response to its hard-coded attack patterns. After we beat the first boss, my buddy and I got sick of it and never played it again. They spent so much time making it hard, they forgot to put the fun in.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

I can see Metroid and Zelda becoming more simplified in the future to suit the casual's tastes.



Thanks to Blacksaber for the sig!

Around the Network

Platinum Medals in Wii Sports are effectively perfect scores. The Bowling ones are by far the easiest three to get (I have two, still working on Power Throws).



PS3: 5.51m/51w, avg 108,039/w (up 239)
360: 12.93m/102w, avg 126,764/w (up 625), leads PS3 by 7.42m (up 70k), avg lead 18,725/w (up 386)
Wii: 13.52m/51w, avg 265,098/w (dn 1,102), leads PS3 by 8.01m (up 90k), avg lead 157,059/w (dn 1,341)

If 360 sales stabilize, PS3 sales increases needed to pass 360 by...
01/08: (008w) +875.8%, 04/08: (021w) +344.4%, 07/08: (034w) +219.3%, 10/08: (047w) +163.5%
01/09: (060w) +131.8%, 04/09: (073w) +111.4%, 07/09: (085w) +098.1%, 10/09: (099w) +086.7%
If Wii sales stabilize, PS3 sales increases needed to pass Wii by...
01/08: (008w) +1072.%, 04/08: (021w) +498.4%, 07/08: (034w) +363.4%, 10/08: (047w) +303.1%
01/09: (060w) +269.0%, 04/09: (073w) +246.9%, 07/09: (085w) +232.6%, 10/09: (099w) +220.3%
If PS2 sales freeze, Wii sales increases needed to pass PS2 (as of Mar07, 108.4m) by...
2008: (008w) +4373.8%, 2009: (060w) +0496.5%, 2010: (112w) +0219.6%, 2011: (165w) +0116.9%
2012: (217w) +0064.9%, 2013: (269w) +0033.1%, 2014: (321w) +0011.5%, 2015: (376w) -0004.8%
At +0% it will pass it in 358w, the week ending September 19th, 2014, at an age of 409w (7y44w).
Current age of PS2: 7y37w.

Last update: Week ending November 3, 2007

famousringo said

 

I remember playing a Contra game on the PS2. I have never played a harder Contra game before or since. Every step of the game required rote memorization of hazards and how to avoid them. In order to learn about these hazards, you had to die to them. After a series of deaths, you learned how to get to the next phase of the first level, so that when you have to start all over, you can waste all those lives learning the next phase of the first level.

It was dehumanizing, like the game was trying to program me to be the perfect computer response to its hard-coded attack patterns. After we beat the first boss, my buddy and I got sick of it and never played it again. They spent so much time making it hard, they forgot to put the fun in.


Now see there, you're detailing what I think could be one of two different things when it comes to difficulty. I think of something like Zelda or Resident Evil as hard - where the game forces you to think of every conceivable option in order to achieve a goal. That to me is the definition of hard.

 

What you're describing is something I see in games like Contra, Viewtiful Joe and god knows how many old school sh'mups where the game forces you to simply remember something by forcing you to suffer it the hard way. There's a huge difference, I'd rather learn to do something in progression rather than learn by steps.

 

Example in Zelda: "Hmm, I've done 'A' which didn't work, 'B' could work but I'd have to think about 'C' maybe as a contingency"

 

Example in Contra: "Ok I kill the guy with the rocket launcher, than big ass helicopter comes, I step back two inches and a nasty pops out the ground..."

 

Maybe this is a very badly written example or I couldn't define it clearly enough, but there's a difference between learning something, and being forced to remember something and I don't think that's a good way to prove difficulty in games.



 

 
 
ckmlb said:
I can see Metroid and Zelda becoming more simplified in the future to suit the casual's tastes.

I can't



ckmlb said:
I can see Metroid and Zelda becoming more simplified in the future to suit the casual's tastes.

 I thought that was Phantom Hourglass?



Nobody is crazy enough to accuse me of being sane.

ckmlb said:
Bodhesatva said:

If you're looking for difficult games, obviously you should look to multiplayer. Why would you ever want to face AI -- even reasonably good AI -- when you could play a highly experienced person? Or even a team of persons working together?


So basically we should all just give up on wanting a challenge from single plaeyer games because Mr. Miyamoto and you said so?

The truth is single player games can be extemely challenging, just go back to older games, most of them were single player and really made you want to throw your controller in frustration at times. But game makers have been making games easier and easier lately and it's a shame. We need more difficult games, not less.

This is a main reason why I love Ninja Gaiden, cause it's one of the few newer games that can make you want to kill somebody :)

The idea that we should stop trying to make challenging single player games because you can play multiplayer online is very extreme. Why not have both? I know that a lot of times I want to play a single player game, I don't want to go online and play with some people who are yelling at me cause I didn't capture some flag or something... why? Cause they spend every day for the last 2 years playing the same game, while I move from game to game.

If you want to get good at a certain multiplayer game, it takes time and practice and devoting yourself to playing that game more than other games to keep up with the other players who only play that game or that type of game and keep improving at it. Frankly, usually I don't find this worth it. Which is why I play very few select online shooters for a period of time and then eventually move on from them to cause I want to play something else.

This is great, if you are someone who wants to focus on a single or a handful of games and play mainly them for most of the year, but for someone looking to play dozens of games, this doesn't work. This is the reason why I didn't get into Gears multiplayer too much or Resistance multiplayer. The last time I actually thought it was worth it playing hours of the same game a day online was Battlefield 2 and I moved on from that too eventually, needed something new.

I expect I'll play Warhawk a good amount for a few months then mostly move on to play other stuff.


Not because we said so, simply because it's impossible to produce a single player game that is as challenging as a similarly constructed multiplayer one. It's simple logic: obviously, a group of experienced humans will always be a more difficult enemy than a group of AI controlled combatants in any given game.

So if challenge is your goal, why would you ever want to play single player games anyway? Ninja Gaiden is one of only a few examples I can think of in modern times that might even remotely approach the difficulty level we're apparently seeking (and if you'll remember, I've given it it's due credit in the past).

Looking at this passage you wrote:

If you want to get good at a certain multiplayer game, it takes time and practice and devoting yourself to playing that game more than other games to keep up with the other players who only play that game or that type of game and keep improving at it. Frankly, usually I don't find this worth it. Which is why I play very few select online shooters for a period of time and then eventually move on from them to cause I want to play something else.

You are effectively saying that multiplayer games are too hard. To compete in them, you need to work very hard, and practice for a long time -- whereas in single player games, you can practice for only a short while and master them. Therefore, you can play more games in a shorter span of time.

And that's a completely legitimate argument, Ck! I agree with it. It's just odd that someone would decry casual games for being too easy while simultaneously complaining about the complexity and challenge inherent in mastering high level multiplayer games. It reminds me once again of the car analogy: anyone going faster than me is a maniac, while anyone going slower is an old fogey. Apparently, the difficulty (or speed) of Hardcore, traditional single player games is absolutely perfect!

Or, we can agree that those games are absolutely perfect for you, personally. If the challenge/graphics/complexity/etc. are just right for you on the PS3/360, Ck, no problem. That's great! I really hope you enjoy those games, and I mean that. I just hope people can accept that some may want more challenging games, and still others want less challenging ones, and there is nothing wrong with those positions, either.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">