Stats87 said:
Other then being expensive and not working out like they'd hoped, there are not a whole of similarities between the two situations. |
Care to give me some diffferences? Here are the similarities:
- Both had major changes to archatecture very late into the design process (SS was initally supposed to be single core. PS3 wasn't supposed to have RSX)
- Both were very expensive compared to other mainline consoles at the time (SS was $400 USD, and PS3 was $500 USD - both $100 above the next closest major competition)
- A market-changing console totally destroyed both (Playstation anhilated the Saturn, Wii destroyed the PS3)
- Both have seen very tepid 3rd party support (Saturn had almost none, PS3 is only getting multi-plats)
- Both have very bad hardware archatecture (Saturn's Dual-Core design saw inferior ports of games. Same with the PS3 but it's not quite as bad)
- Both systems' saw very little releases in their first year of release
- Both system's best markets are in Japan
- Both systems have lost their parent company billions of dollars in R&D and game failures
- Both systems previous iterations (Genesis and PS2) did very well for themselves
- Both systems were projected to be very strong, but took nosedives in marketshare (analysts said the Saturn would storm the gates of Nintendo and take over the lead marketshare, analysts also said that, after a slow burn, the PS3 would take over the 360's place as the #1 console).
- Both systems relied on 1st party games since 3rd parties failed to support the system with many exclusives (same could be said of the N64 as well)
- Both systems saw major losses of 3rd party exclusives (Sega lost Namco and EA. Sony lost everyone but Konami).
Thats what I can think off of the top of my head.
Your turn.
Back from the dead, I'm afraid.