forevercloud3000 said: @the vagabond7
I have no idea what you are talking about...
I am talking about the actual 3D models. As you might have overheard in my other post, I 3D model characters and stuff. With 3D models you can do one of two things. Make them extremely indetailed from the start or make them just detailed enough from a modelers standpoint, then just wrap them up with good textures.
Gears, as are all UE3 games, emphasize the later. They work less on a super high poly count on a model, instead simply layer over top of them with really well done texture work that gives off the impression of depth.
Killzone 2 on the other hand has really high poly count on each particular object in the game. These models are so detailed there are probably the same number of polys in one character in killzone as there are in an entire level in Gears 2. Then what GG has done is add hi res textures, or wraps to them making them even better. The game's physics also adds another level of realism to the environments with realistic breeze control, wall chipping and deterioration depending on the surroundings, realistic lighting effects to an ungodly level.
Vega, I understand you do not want to buy into excessive hype because in the end you feel they ruin games. That I get, whole heartedly. Yet just because it may seem too good to be true doesn't mean it is. |
Actually, they make a super high poly version and use that to build normal maps for characters (and likely same for objects). You make it sound like that's being cheap or lazy, personally I think it's the better way that throwing millions of poly's at things.
Anybody can make a high poly object, it actually takes skill to work within a defined set of rules. If you have those rules then that even allows you to have more objects. I highly doubt they left everything in the game high poly.
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lolITTTech, that's why you think like that. I'm sorry and I'm really not trying to sound mean to you here, but I know many studios that flat out won't even look at people that from any of the ITT Tech or AI schools and for good reason. I don't know anything about the quality of your work, but in general, those schools are there just to take your money and not to teach you.
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And so I don't sound like so much of an ass, let me add more to the lolITTTEch part.
The people that come out of the ITTTech game schools and are good are good because they are good. ITTTech didn't do anything to make them good other than to give them a small boost perhaps. The rest of the people that come out of there are mediocre at best, do not know how to work in teams, do not know how to work with other disciplines, and just aren't people that are very marketable.