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forevercloud3000 said:
@the vagabond7

I have no idea what you are talking about...

I am talking about the actual 3D models. As you might have overheard in my other post, I 3D model characters and stuff. With 3D models you can do one of two things. Make them extremely indetailed from the start or make them just detailed enough from a modelers standpoint, then just wrap them up with good textures.

Gears, as are all UE3 games, emphasize the later. They work less on a super high poly count on a model, instead simply layer over top of them with really well done texture work that gives off the impression of depth.

Killzone 2 on the other hand has really high poly count on each particular object in the game. These models are so detailed there are probably the same number of polys in one character in killzone as there are in an entire level in Gears 2. Then what GG has done is add hi res textures, or wraps to them making them even better. The game's physics also adds another level of realism to the environments with realistic breeze control, wall chipping and deterioration depending on the surroundings, realistic lighting effects to an ungodly level.

Vega, I understand you do not want to buy into excessive hype because in the end you feel they ruin games. That I get, whole heartedly. Yet just because it may seem too good to be true doesn't mean it is.

I am sorry but this is the most radically fallacious lie I have ever heard. It is ridiculous.