Just to point out, it's not dynamic destruction, it's scripted destruction. If you throw a grenade at a stone pillar it blows up the same way every time, launch a rocket a bridge it goes into it's destruction script, not like Red Faction where you can destroy stuff bit by bit.
And while I haven't seen the textures first hand playing, I know that teh cell or anything else for that matter doesn't have the power to have actual textures with depth, they are all just wrappers that look like they have depth. Maybe KZ2 has prettier wrappers, but it will still have wrappers.
And this is what I'm talking about with hype goggles. Just attributing stuff to it that it's not actually even doing.

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