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Forums - Microsoft - Red Faction Maxes out Xbox 360 - Volition turn to Xbox 720

i think 360 will be maxed out very quickly. only ps3 will carry on more, technically providing more and more grafix advancement.



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

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pbroy said:
Skeeuk said:
has anyone got any gameplay footage for red faction or any screenies?

 

game is looking incredible

 



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Well, the 360 is too easy to develop for and gets maxed out sooner. Kinda funny if it's so, though. I'd never think Red Faction to be the game but I suppose the destructible environments could explain a lot. Still, I'm not so sure about this - but I wouldn't be surprised either.



Legend11 said:
S.T.A.G.E. said:
Rainbird said:
S.T.A.G.E. said:
Rainbird said:
SpartanFX said:

red fraction looks worse than gears 2 to me ,,,so how do they think they maxed it out?

off topic:

I wish some devs would focus a little bit more on cell,,,if we can get uncharted ,killzone 2 ,lbp,MGS4 with cell and only 256 mb of ram and graphic card ,,,imagine what it can do if the graphic card and ram were above 1 gig.Hopefully we'll see in PS4

He did say they were having trouble with the memory. Not the GPU. They maxed it out because everything in RFG is destructible, closer to real world physics than any console game before it, maybe even surpassing Crysis.

Exactly. Something that the PS3 definitely beats the 360 at is memory. The 360 will not reach its graphical peak against the PS3 anytime soon.

 

Uhm, no?

And the article doesn't say anything about the graphics being the problem here, nor does it mention the PS3. Why did you even reply?

I was agreeing with you that it was a memory issue. The 360's memory was maxed out with the game. The PS3's memory hasn't been broken yet, or the dev would've mentioned it.

 

The 360 has more available memory for it than the PS3.  If the 360 is having problems like this you can bet the PS3 version (if they haven't cancelled it or something) will as well.

 

Their memory capacity is equal. However the 360 shares all 512 MB between the CPU and the GPU, while the PS3's runs 256 MB's seperately. The question is doesn't the Blu Rays supposed "superior" disc capacity give it a boost? Couldn't the game could be compressed to one disc for the PS3 easier than the 360?

 



megaman2 said:
colonelstubbs said:
You cant just max out the 360 already dammit!

loll, are you already regretting you're purchase? lmao

 

 

 There is nothing to regret about the memory of the 360 since the memory is virtually equal. The difference with the 360 and the PS3 is the 360's memory is more available because the CPU and GPU share combined memory instead of running seperately.



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ROBOTECHHEAVEN said:
their is no way they maxed out the 360 with their game, it looks worse than gears1 i think. if epic thinks the 360 has more room left in it, then thq doesnt know the 360 well enough.

 

 I agree with this. It doesn't make sense to me at all.



This is the 10th time some dev claims to have maxed the 360. Either the chips are made of rubber or someone is trying to hype his game.

It's funny when marketing and PR statements become fanboy bait.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

S.T.A.G.E. said:
ROBOTECHHEAVEN said:
their is no way they maxed out the 360 with their game, it looks worse than gears1 i think. if epic thinks the 360 has more room left in it, then thq doesnt know the 360 well enough.

 

 I agree with this. It doesn't make sense to me at all.

 

Its fairly simple really, looking at the video, they have turned what are normally fairly primitive objects, a wall, a glass pane etc into complex objects. Which means in memory, rather being refered to as a simple graphic and collision model, they create an instance of a object that encapsulates all of the complex traits.

Then they have calculations running against attributes of these objects every time the code loops.

So, even if your not interacting with the object, and even if its fairly mundane to look at, a complex interpretation of the object will stay in memory and the calculations will continue in the background just incase you do start interacting with it.



gavind5uk said:
S.T.A.G.E. said:
ROBOTECHHEAVEN said:
their is no way they maxed out the 360 with their game, it looks worse than gears1 i think. if epic thinks the 360 has more room left in it, then thq doesnt know the 360 well enough.

 

 I agree with this. It doesn't make sense to me at all.

 

Its fairly simple really, looking at the video, they have turned what are normally fairly primitive objects, a wall, a glass pane etc into complex objects. Which means in memory, rather being refered to as a simple graphic and collision model, they create an instance of a object that encapsulates all of the complex traits.

Then they have calculations running against attributes of these objects every time the code loops.

So, even if your not interacting with the object, and even if its fairly mundane to look at, a complex interpretation of the object will stay in memory and the calculations will continue in the background just incase you do start interacting with it.

The question is though, what seperates the 360's memory from the PS3's.

 



S.T.A.G.E. said:
gavind5uk said:
S.T.A.G.E. said:
ROBOTECHHEAVEN said:
their is no way they maxed out the 360 with their game, it looks worse than gears1 i think. if epic thinks the 360 has more room left in it, then thq doesnt know the 360 well enough.

 

 I agree with this. It doesn't make sense to me at all.

 

Its fairly simple really, looking at the video, they have turned what are normally fairly primitive objects, a wall, a glass pane etc into complex objects. Which means in memory, rather being refered to as a simple graphic and collision model, they create an instance of a object that encapsulates all of the complex traits.

Then they have calculations running against attributes of these objects every time the code loops.

So, even if your not interacting with the object, and even if its fairly mundane to look at, a complex interpretation of the object will stay in memory and the calculations will continue in the background just incase you do start interacting with it.

The question is though, what seperates the 360's memory from the PS3's.

 

 

Well, i am no expert on console architecture, but sufficed to say that doing a like for like comparison on ram between the PS3 & 360 is probably too simplistic an arguement for one over the other as the systems are so different.

If i was thinking hypothetically, i could imagine a scenario where due to the xbox 512mb being shared with the gpu, it is up to the develop to ration out the memory. So for instance if the developer needed the gpu to hold onto 60% of the ram, then that only leaves you with roughly 200mb for general purpose tasks. That is where i could see the benefit of having seperate ram as in the case of the PS3.

As has been pointed out before there are benefits to sharing ram speed wise, so it all comes down to the developer getting the mix right.