gavind5uk said:
Its fairly simple really, looking at the video, they have turned what are normally fairly primitive objects, a wall, a glass pane etc into complex objects. Which means in memory, rather being refered to as a simple graphic and collision model, they create an instance of a object that encapsulates all of the complex traits. Then they have calculations running against attributes of these objects every time the code loops. So, even if your not interacting with the object, and even if its fairly mundane to look at, a complex interpretation of the object will stay in memory and the calculations will continue in the background just incase you do start interacting with it. |
The question is though, what seperates the 360's memory from the PS3's.







