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S.T.A.G.E. said:
gavind5uk said:
S.T.A.G.E. said:
ROBOTECHHEAVEN said:
their is no way they maxed out the 360 with their game, it looks worse than gears1 i think. if epic thinks the 360 has more room left in it, then thq doesnt know the 360 well enough.

 

 I agree with this. It doesn't make sense to me at all.

 

Its fairly simple really, looking at the video, they have turned what are normally fairly primitive objects, a wall, a glass pane etc into complex objects. Which means in memory, rather being refered to as a simple graphic and collision model, they create an instance of a object that encapsulates all of the complex traits.

Then they have calculations running against attributes of these objects every time the code loops.

So, even if your not interacting with the object, and even if its fairly mundane to look at, a complex interpretation of the object will stay in memory and the calculations will continue in the background just incase you do start interacting with it.

The question is though, what seperates the 360's memory from the PS3's.

 

 

Well, i am no expert on console architecture, but sufficed to say that doing a like for like comparison on ram between the PS3 & 360 is probably too simplistic an arguement for one over the other as the systems are so different.

If i was thinking hypothetically, i could imagine a scenario where due to the xbox 512mb being shared with the gpu, it is up to the develop to ration out the memory. So for instance if the developer needed the gpu to hold onto 60% of the ram, then that only leaves you with roughly 200mb for general purpose tasks. That is where i could see the benefit of having seperate ram as in the case of the PS3.

As has been pointed out before there are benefits to sharing ram speed wise, so it all comes down to the developer getting the mix right.