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Forums - Nintendo - Smash fans: Which is better Brawl or Melee? Please state Why?

Brawl
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thanks for the DDD vids, twilit. I still don't think MK is unbalanced. I've seen plenty of tourney vids of him getting his come uppance, and I've yet to see him put into any "god tier" categories by the tourney community. He's good, but he's not Marth or Falco from melee good. The tourney scene hasn't turned into MK vs MK final Destination matches 90% of the time which was the case with melee.



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Brawl because you can win with everybody and not just Marth, Samus and Fox with their glitches....erm..oh sorry....great skills



Actually, I'd say you're right. MK definitely deserves his spot as #1 but definitely beatable when played smart, which Brawl is all about.

Another ting to take in is that Brawl's meta game is still constantly changing, right now anything could happen in tiers, Ats, etc.



melee was an incredible game, brawl basically takes every thing melee did well... and made it better.

I always felt like Melee was rushed a little, Brawl had so much more polish imo.

Only thing I like better about Melee was the speed. Also I enjoy items in Brawl... in melee we used to turn off all items all the time.



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@Galactic Are you kidding me? They had the two next to each other in a tourney the other day, and I seriously had to pause (for like 10 seconds), to decipher which was which xD There isn't a drastic increase in the graphics, the graphics in melee were pretty good. Oh and just because they have a character named "Sonic" doesn't mean every other character needs to be slow.... It's ridiculous!

And the combo's weren't turning it into a fighting game, it was just more about skill. There wasn't a set move list that you could scroll through, you had to play the fight as the percentages allowed, and you essentially created your own combo's on the fly. It was fantastic! In brawl, if you hit someone too far, well.. that's it, you just can't catch up with them. Melee was about the flow of the battle and it was amazing.

Melee to me was very balanced, it had it's one on one characters, and it had it's melee characters. I dunno, it just felt way more complete >



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noname2200 said:
theRepublic said:
I prefer Brawl over Melee. I don't really have much of a reason. I guess I just like the feel better.

But there's still a special place in my heart for the original. I not sure if this is right, but it seemed so much easier to recover in the first game.

The stages were generally smaller in the original, so if you weren't completely blown away then it was easier to recover than in later games.

I also prefer Brawl. More characters with more stages and better balance is helpful, but I also prefer the slower pace and the greater emphasis on aerial fighting. Online is a nice bonus.

 

It seemed to me that there was a lot of space "off screen" on the edges in the original.  You could be out there in that little bubble, and still make it back, three, maybe four times if you were lucky.  I really liked this.  There was a lot of tension in that moment you get hit.  "Will I make it back this time?"  A lot of crazy moments like that.  Especially when someone just barely made it back even though you were sure that they were dead that time.

It seems like that "off screen" space is a lot smaller in Brawl.  One good shot, and you're dead.  That big explosion thing happens, and next thing you know, you're back in the middle of the stage with a new life.  Now you get hit and think "Fuck".  Not as fun, in my opinion.

I'm not sure if we are taking about the same thing, I just thought I would try and clarify my point.



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theRepublic said:
noname2200 said:
theRepublic said:

It seemed to me that there was a lot of space "off screen" on the edges in the original.  You could be out there in that little bubble, and still make it back, three, maybe four times if you were lucky.  I really liked this.  There was a lot of tension in that moment you get hit.  "Will I make it back this time?"  A lot of crazy moments like that.  Especially when someone just barely made it back even though you were sure that they were dead that time.

It seems like that "off screen" space is a lot smaller in Brawl.  One good shot, and you're dead.  That big explosion thing happens, and next thing you know, you're back in the middle of the stage with a new life.  Now you get hit and think "Fuck".  Not as fun, in my opinion.

I'm not sure if we are taking about the same thing, I just thought I would try and clarify my point.

We are talking about the same thing.

You're right that the edge of the screen was bigger in the original, but I'm positive that's because the edge of the screen was much closer to the end of the stage than in the others. Think back to Zelda or Mario's stage in particular: you could hop off the ledge and leave the screen. By contrast, the edge of the screen in most Meelee/Brawl levels can't be reached without using your triple-jump.The obvious exception to this are the levels with no edge: I do wish the dead zone was bigger for those. :-/

Long story short, it's just as possible to recover now than before, but you won't have to do so off screen as much. And considering that I use Ness a lot, I think that's a good thing!

ChronotriggerJM said:

Melee to me was very balanced, it had it's one on one characters, and it had it's melee characters. I dunno, it just felt way more complete >< Brawl just feels like a slowed down, casualized smash brothers :/

Melee has very little balance, dude. Half the roster was there more for giggles than for practical use, and there were two clear choices if you're looking for the best character for all situations. Brawl's improved there; there are still a few characters who are nowhere near as good as the rest, but it's a smaller list, and there are still no clear favorites. With luck, there never will be.

And while you're right about the slowing-down part, the "casualized" part is rather off. You're just too used to Melee at this point, and you haven't tried to accept the changes that Brawl brings.

 

 



@noname2200

Yeah, I see what you're saying.

Maybe it's the nostalgia, maybe it's just perception, but I swear you could take more big hits in the original and still survive.

Edit:  Maybe smash attacks didn't send you as far in the original?



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ChronotriggerJM said:
@Galactic Are you kidding me? They had the two next to each other in a tourney the other day, and I seriously had to pause (for like 10 seconds), to decipher which was which xD There isn't a drastic increase in the graphics, the graphics in melee were pretty good. Oh and just because they have a character named "Sonic" doesn't mean every other character needs to be slow.... It's ridiculous!

And the combo's weren't turning it into a fighting game, it was just more about skill. There wasn't a set move list that you could scroll through, you had to play the fight as the percentages allowed, and you essentially created your own combo's on the fly. It was fantastic! In brawl, if you hit someone too far, well.. that's it, you just can't catch up with them. Melee was about the flow of the battle and it was amazing.

Melee to me was very balanced, it had it's one on one characters, and it had it's melee characters. I dunno, it just felt way more complete >< Brawl just feels like a slowed down, casualized smash brothers :/

Good.

@theRepublic:

I'd tend to agree with you, if throws we're so damned overpowered in the original. You could do nothing but throw for a whole fight if your timing was good, and some characters' reach was ridiculous.