metalmonstar said: I think it is more disappointment. Here the wii fans have the best selling console of this generation, yet they don't seem to be getting the games a best selling console deserves. There is this idea that third parties should move over because the wii has a larger userbase. Unfortunately all the wii gets is shovelware and ports.
Two problems, producing a game for the wii is cheaper than producing one for the HD consoles. Cheaper games also tend to sell fairly well on the Wii. Why would a developer waste time and money to make a great game when a cheap but good game will sell almost just as well?
The second problem is Nintendo software is just too hard to compete with. You are never going to achieve that 5-10 million copies sold success because Nintendo has already put out their games that are getting that success. The third parties game will just be an after thought.
Everyone who owns a wii secretly wishes that Lucasarts would remake Dark Forces and Jedi Knight for the the system. We have all dreamed about awesome light saber battles that aren't glitchy, overly easy, and surrounded by poor designed scenery. |
Sorry, I have to jump in. I just posted this in a different thread and it obviously goes here. A big part of the question is just what makes a "BLOCKBUSTER". If it's just one more generic grandiose pretentious shoot-em-up - KEEP IT, PLEASE.
If you really think Wii Sports Resort with the first real time one to one control is just some minigames, then HD is definately the place you need to be because ain't nothing happening there that will be remembered more than a year from now.
High resolution makes a game "better", and more "important" and that's why there are so many "GREAT" games for the PS360 and so much "crap" on the Wii. The developers that can't succeed on the "real" consoles should find that "toy" one a piece of cake. - No they won't. Learning to use an entirely new control concept is at least as hard as learning how to increase polygons and shading.
As far as I am personally concerned most of those "great" games are just an endless procession of almost interchangeable, beautifully detailed but drab and dismal violence fests powered by equal amounts of blood and testosterone. They all are peopled by grimacing, sometimes vaguely pre-Homo sapien hulks clad in either an unlikely mix of half medieval half future-tech body armor or alternatively elaborate body pinstripes. They tote various and sundry killing apparatus always designed by someone who is very good at increasing lethality but bad at miniaturizing weapons. And off they stomp to visit a violent end on mutants/zombies/criminals/anyone or each other. (LBP is, of course, a delightful exception.)
This is originality? I drew these guys on my desk at school almost before video, let alone video games were invented. If this is the art of HD video games, then Mario Karts, World of Goo , the Blob and hell, even Carnival Games don't seem like that bad a deal to me. Even Wii Music is starting to seem appealing. If this is what HD has to offer, please, keep it all.
I've even designed the next great BLOCKBUSTER. Nothing new but it has EVERYTHING to make an imortal classic.