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Forums - Sales - Why are people upset the blockbusters are on the HD Consoles?

Lurker said:
Millennium said:
Lurker said:
Wii has a shitty userbase that doesn't buy any good games

37 million-sellers -36, if we exclude Wii Sports- would like to have a word with you. Your warped tastes do not invalidate the quality of the catalog.

 

http://vgchartz.com/worldtotals.php?name=&console=Wii&publisher=&sort=Total

 

That's not a good argument. Most of them are shovelware crap that I've never heard of.

 

There are no games that have sold a million copies on the Wii that are shovelware, and your claim that there are shovelware games just demonstrates that you don't understand what people mean when they say a game is shoveware.

Beyond that, several of the games may have received very low review scores in comparison to many other million sellers which may make people think that these games are awful and "Crap" but at times I think reviewers don't get the point. I'm reminded of when I was reading a couple of reviews for Mario Party 8 and (in several cases) the reviewers only ever commented on the single player game and complained that the game didn't have an online multiplayer mode ... I could be wrong but I suspect the vast majority of people who bought Mario Party 8 did so in order to play it with friends in real life, and the fact that a game may not be a particularly good single player game and may lack production values may not make it a bad game when it is a lot of fun to play with 3 people in real life.



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Can't you Wii fans just leave us Hardcore games alone?

You'v already taken four years worth of console sale arguments in less than two you CAN'T TAKE THIS FROM US!



The blockbusters are on the HD consoles? The games on top of the sales charts have the baby blue word Wii next to them almost every week. This must be some sort of huge mistake.



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Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

metalmonstar said:
I think it is more disappointment. Here the wii fans have the best selling console of this generation, yet they don't seem to be getting the games a best selling console deserves. There is this idea that third parties should move over because the wii has a larger userbase. Unfortunately all the wii gets is shovelware and ports.

Two problems, producing a game for the wii is cheaper than producing one for the HD consoles. Cheaper games also tend to sell fairly well on the Wii. Why would a developer waste time and money to make a great game when a cheap but good game will sell almost just as well?

The second problem is Nintendo software is just too hard to compete with. You are never going to achieve that 5-10 million copies sold success because Nintendo has already put out their games that are getting that success. The third parties game will just be an after thought.

Everyone who owns a wii secretly wishes that Lucasarts would remake Dark Forces and Jedi Knight for the the system. We have all dreamed about awesome light saber battles that aren't glitchy, overly easy, and surrounded by poor designed scenery.

Sorry, I have to jump in. I just posted this in a different thread and it obviously goes here. A big part of the question is just what makes a "BLOCKBUSTER". If it's just one more generic grandiose pretentious shoot-em-up - KEEP IT, PLEASE.

If you really think Wii Sports Resort with the first real time one to one control is just some minigames, then HD is definately the place you need to be because ain't nothing happening there that will be remembered more than a year from now.

High resolution makes a game "better", and more "important" and that's why there are so many "GREAT" games for the PS360 and so much "crap" on the Wii. The developers that can't succeed on the "real" consoles should find that "toy" one a piece of cake.  - No they won't. Learning to use an entirely new control concept is at least as hard as learning how to increase polygons and shading.

As far as I am personally concerned most of those "great" games are just an endless procession of almost interchangeable, beautifully detailed but drab and dismal violence fests powered by equal amounts of blood and testosterone. They all are peopled by grimacing, sometimes vaguely pre-Homo sapien hulks clad in either an unlikely mix of half medieval half future-tech body armor or alternatively elaborate body pinstripes. They tote various and sundry killing apparatus always designed by someone who is very good at increasing lethality but bad at miniaturizing weapons. And off they stomp to visit a violent end on mutants/zombies/criminals/anyone or each other. (LBP is, of course, a delightful exception.)

This is originality? I drew these guys on my desk at school almost before video, let alone video games were invented. If this is the art of HD video games, then Mario Karts, World of Goo , the Blob and hell, even Carnival Games don't seem like that bad a deal to me. Even Wii Music is starting to seem appealing. If this is what HD has to offer, please, keep it all.

 
I've even designed the next great BLOCKBUSTER. Nothing new but it has EVERYTHING to make an imortal classic.

 



ymeaga1n said:
This is a prime example of why you need to use an introductory paragraph. You jump directly to facts and even after reading it I still don't know what you're trying to argue.

 

 

Exactly.



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@ Grampy. That game would destroy Nintendo. Don't give Microsoft or Sony any ideas.

PS Your sig is maybe the best on the site.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

Grampy said:
metalmonstar said:
I think it is more disappointment. Here the wii fans have the best selling console of this generation, yet they don't seem to be getting the games a best selling console deserves. There is this idea that third parties should move over because the wii has a larger userbase. Unfortunately all the wii gets is shovelware and ports.

Two problems, producing a game for the wii is cheaper than producing one for the HD consoles. Cheaper games also tend to sell fairly well on the Wii. Why would a developer waste time and money to make a great game when a cheap but good game will sell almost just as well?

The second problem is Nintendo software is just too hard to compete with. You are never going to achieve that 5-10 million copies sold success because Nintendo has already put out their games that are getting that success. The third parties game will just be an after thought.

Everyone who owns a wii secretly wishes that Lucasarts would remake Dark Forces and Jedi Knight for the the system. We have all dreamed about awesome light saber battles that aren't glitchy, overly easy, and surrounded by poor designed scenery.

Sorry, I have to jump in. I just posted this in a different thread and it obviously goes here. A big part of the question is just what makes a "BLOCKBUSTER". If it's just one more generic grandiose pretentious shoot-em-up - KEEP IT, PLEASE.

If you really think Wii Sports Resort with the first real time one to one control is just some minigames, then HD is definately the place you need to be because ain't nothing happening there that will be remembered more than a year from now.

High resolution makes a game "better", and more "important" and that's why there are so many "GREAT" games for the PS360 and so much "crap" on the Wii. The developers that can't succeed on the "real" consoles should find that "toy" one a piece of cake.  - No they won't. Learning to use an entirely new control concept is at least as hard as learning how to increase polygons and shading.

As far as I am personally concerned most of those "great" games are just an endless procession of almost interchangeable, beautifully detailed but drab and dismal violence fests powered by equal amounts of blood and testosterone. They all are peopled by grimacing, sometimes vaguely pre-Homo sapien hulks clad in either an unlikely mix of half medieval half future-tech body armor or alternatively elaborate body pinstripes. They tote various and sundry killing apparatus always designed by someone who is very good at increasing lethality but bad at miniaturizing weapons. And off they stomp to visit a violent end on mutants/zombies/criminals/anyone or each other. (LBP is, of course, a delightful exception.)

This is originality? I drew these guys on my desk at school almost before video, let alone video games were invented. If this is the art of HD video games, then Mario Karts, World of Goo , the Blob and hell, even Carnival Games don't seem like that bad a deal to me. Even Wii Music is starting to seem appealing. If this is what HD has to offer, please, keep it all.

 
I've even designed the next great BLOCKBUSTER. Nothing new but it has EVERYTHING to make an imortal classic.

 

 

Very good post. it seems when i hear many gamers talkining about blockbuster hits they refere to the games you have described in the above pic,. There are few games that do not fit in the mold, and called blockbuster on the HD consoles (LBP comes to mind). Truth been told, i think now a lot of Hardcore gamers have thrown so much hate to the Wii, it really does not matter what is released on it, they will still insult and bad mouth it. 

I am glad i do not and have never fallin in this category of gamers and can appreciate a game of wiisports as much as i can appreciate a game of MGS4, thats the advantage of being open to all games, you get a full flavour of the whole world of game. I am not trying to defend Any Shovelware thrown on the wii system, but it seems a lot of people just label any game that does not have a high budget or HD graphics as shovelware.

 

 



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Grampy said:
metalmonstar said:
I think it is more disappointment. Here the wii fans have the best selling console of this generation, yet they don't seem to be getting the games a best selling console deserves. There is this idea that third parties should move over because the wii has a larger userbase. Unfortunately all the wii gets is shovelware and ports.

Two problems, producing a game for the wii is cheaper than producing one for the HD consoles. Cheaper games also tend to sell fairly well on the Wii. Why would a developer waste time and money to make a great game when a cheap but good game will sell almost just as well?

The second problem is Nintendo software is just too hard to compete with. You are never going to achieve that 5-10 million copies sold success because Nintendo has already put out their games that are getting that success. The third parties game will just be an after thought.

Everyone who owns a wii secretly wishes that Lucasarts would remake Dark Forces and Jedi Knight for the the system. We have all dreamed about awesome light saber battles that aren't glitchy, overly easy, and surrounded by poor designed scenery.

Sorry, I have to jump in. I just posted this in a different thread and it obviously goes here. A big part of the question is just what makes a "BLOCKBUSTER". If it's just one more generic grandiose pretentious shoot-em-up - KEEP IT, PLEASE.

If you really think Wii Sports Resort with the first real time one to one control is just some minigames, then HD is definately the place you need to be because ain't nothing happening there that will be remembered more than a year from now.

High resolution makes a game "better", and more "important" and that's why there are so many "GREAT" games for the PS360 and so much "crap" on the Wii. The developers that can't succeed on the "real" consoles should find that "toy" one a piece of cake.  - No they won't. Learning to use an entirely new control concept is at least as hard as learning how to increase polygons and shading.

As far as I am personally concerned most of those "great" games are just an endless procession of almost interchangeable, beautifully detailed but drab and dismal violence fests powered by equal amounts of blood and testosterone. They all are peopled by grimacing, sometimes vaguely pre-Homo sapien hulks clad in either an unlikely mix of half medieval half future-tech body armor or alternatively elaborate body pinstripes. They tote various and sundry killing apparatus always designed by someone who is very good at increasing lethality but bad at miniaturizing weapons. And off they stomp to visit a violent end on mutants/zombies/criminals/anyone or each other. (LBP is, of course, a delightful exception.)

This is originality? I drew these guys on my desk at school almost before video, let alone video games were invented. If this is the art of HD video games, then Mario Karts, World of Goo , the Blob and hell, even Carnival Games don't seem like that bad a deal to me. Even Wii Music is starting to seem appealing. If this is what HD has to offer, please, keep it all.

 
I've even designed the next great BLOCKBUSTER. Nothing new but it has EVERYTHING to make an imortal classic.

 

Well, great post, but violent games are the core of the industry. Just to remember, one of the most loved franchises is based on a plumber that kills animals and consume mushrooms(hummmm), violent and politically incorrect, yet one of my and a lot of people favorite videogame character. 

Violence is not the problem, but how it is aplied on the game.

BTW, the sales profile of the Wii isn´t very promising for the type of titles you value( innovative, non-violent games, meaning NOT brawl, galaxy, MKII, MP3 and Zelda, cause they involve violence), since more than 50% of it´s software sales are concetrated on 10 titles, 8 of them Nintendo and 1 multiplat. The meaning of this is that Wii sells software, but just 20 of the more than 300 titles avaible.

The future is: few Nintendo AAA titles, since the old ones sell very well, even less 3rd party AAA titles, cause they praticaly don´t sell( bar GH and RB) and lots of shovelware. The 3rd parties will concentrate on the HD consoles and even good, innovative and non-violent games won´t be made for the wii, cause would be risky, more risky than concentrating on a new shooter on PS360.

 



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aavidbacon said:

Well, great post, but violent games are the core of the industry. Just to remember, one of the most loved franchises is based on a plumber that kills animals and consume mushrooms(hummmm), violent and politically incorrect, yet one of my and a lot of people favorite videogame character. 

Violence is not the problem, but how it is aplied on the game.

BTW, the sales profile of the Wii isn´t very promising for the type of titles you value( innovative, non-violent games, meaning NOT brawl, galaxy, MKII, MP3 and Zelda, cause they involve violence), since more than 50% of it´s software sales are concetrated on 10 titles, 8 of them Nintendo and 1 multiplat. The meaning of this is that Wii sells software, but just 20 of the more than 300 titles avaible.

The future is: few Nintendo AAA titles, since the old ones sell very well, even less 3rd party AAA titles, cause they praticaly don´t sell( bar GH and RB) and lots of shovelware. The 3rd parties will concentrate on the HD consoles and even good, innovative and non-violent games won´t be made for the wii, cause would be risky, more risky than concentrating on a new shooter on PS360.

I think to imply that SMG or even the Metroid Series are really similar to Grunts of War XVII is a bit disingenuous but I’ll let it slide.

Your concern for the dismal game sales and selection on the Wii is touching but a bit pessimistic. If you take just our ownVG Chartz game list which is far from current, especially after this incredible Christmas, the picture is somewhat more encouraging. We have had numerous discussions here about what makes a hit on a Wii game and certainly a conservative consensus is 500,000 is a good solid success.

Currently:
 83 games are listed as >500k  of which 21 are first party Nintendo
37 games have sold >1M of which 16 are first party Nintendo
16 games have sold > 2M of which 11 are first party Nintendo
11 games have sold >3m of which 8 are first party Nintendo

So while it is true that the majority of the very highest selling games are indeed Nintendo, 75% of the Gold and above are in fact third party. And while you may find they are not all games to your personal taste, they are certainly not all mini-games and shovel ware. After Christmas I believed there is going to be some serious surprise at how some of these numbers have gone much higher.

And to reassure you even more. Nintendo is the only consistently profitable console maker. Their market share just keeps climbing. Their stock , even after the recent market downturns is still at 300% what it was on launch day. Their capitalization makes them the 2nd or 3rd most valuable company in Japan. They have enough uncommitted cash on hand to buy Sony, not the games division, the whole corporation out of pocket. This at a time when both Microsoft and Sony are having to cut jobs and Sony financial position is more than a little precarious.

Beleaguered game developers are looking for less risk and more security. I very seriously doubt that there are very many developers out there who are not casting their eyes towards the Wii and damn few who are not returning  Iwata’s phone calls. 



^well, I hope so, since my mom is getting a wii in the next three months, and having a wii at home, why not... So I can live in the best of the two worlds(I have a PS3).
I´m just not that positive about it.
I think this gen will be attipical on this matter. The winning console won´t have the majority of the 3rd party support, although it will have the largest library.



VASCO DA GAMA CAMPEÃO DA COPA DO BRASIL!!!

CONGRATULATIONS VASCÃO

VICE É O CARALH*

 

PLAYSTATION®3 is the future......NOW.......B_E_L_I_E_V_E