| Plaupius said: @Max King of the Wild What you are not understanding is that, in reality, GeoW cost way more to make than what 250k sales bring in. However, the engine development costs were written off to another projects, probably a wholly separate engine project the costs of which were not accounted in the GoW project. The fact is that we do not know the real cost of making GeoW, and it would be hard to determine anyway since the engine is done for licensing, not only for GeoW. Any game developer developing a similar game in-house would have to develop the engine and add the costs to that game, resulting in much higher costs. To put it in another way, it would be nigh impossible to develop a GeoW-clone so that it would break even with 250k sales. |
No I understand that the engine work didnt cost diddly because they used the unreal engine. What you dont realize is even though those cost were written off the other games still don't surpass the cost of Gears... so why should it possibly being more to make matter when it would only matter if gears was the one cheaper than most games and that money could possibly make it more.... think about it. If gears cost 10 million or 30million it doesnt matter if most games cost less then 10 million.









