Kasz216 said:
Max King of the Wild said:
Plaupius said:
Kasz216 said:
Max King of the Wild said:
Plaupius said:
@Max King of the Wild
What you are not understanding is that, in reality, GeoW cost way more to make than what 250k sales bring in. However, the engine development costs were written off to another projects, probably a wholly separate engine project the costs of which were not accounted in the GoW project. The fact is that we do not know the real cost of making GeoW, and it would be hard to determine anyway since the engine is done for licensing, not only for GeoW. Any game developer developing a similar game in-house would have to develop the engine and add the costs to that game, resulting in much higher costs. To put it in another way, it would be nigh impossible to develop a GeoW-clone so that it would break even with 250k sales. |
No I understand that the engine work didnt cost diddly because they used the unreal engine. What you dont realize is even though those cost were written off the other games still don't surpass the cost of Gears... so why should it possibly being more to make matter when it would only matter if gears was the one cheaper than most games and that money could possibly make it more.... think about it. If gears cost 10 million or 30million it doesnt matter if most games cost less then 10 million.
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10 million is actually pretty par for an HD game.
Regardless, are you sure that part of that 10 million wasn't written off? Or really all?
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Yes, that's my impression as well. Anyway, using 10 million and 250k sales would mean a $40 profit per game sold for the developer which, with absolute certainty, is not what the developers get. I'm under the impression that not even studios who publish their own games get that much. So the reality is that 250k sales won't be enough to turn a profit for the majority of HD games.
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Well you are under the wrong impression then. Yes I was wrong. It wasn't 40 dollars it was 30 dollars so more like 325k sales. WOW! 75k! Whoopdy doo! big difference /sarcasim Anyway reality is that games don't have as big of budgets as Epic games with gears of war. Seriously look at Epics past games. Look how successful they were. Getting the green light on getting that kind of money would be easy for them. Most games break even at the 250k-500k mark.
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Not according to the experts they don't.
Like i said Gears of War only "Broke even" after 250K
because most of that 10 million was written off.
Gears of War broke even without even selling a copy actually, because it was such a good advertisment for the Unreal Engine.
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twesterm always talks about how games usually don't sell more than 300k copies. That leads me to belive most games break profit before that point.