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Forums - Gaming - 1080p and 60fps games?

Viper1 said:
1920 x 1080 @ 60fps is possible but not with a lot of shader operations or post processing going on.

Because those shader operations are what make the games look so nice, they'll sacrifice some resolution or frame rate (or both) to get them.

Seriously, 1920 x 1080 @ 60fps with minimal shader ops is rather pointless for such consoles.

It's hard to fully determine what kind of progress will be made on the PS3 in the coming years regarding game engines at this point (it depends on talent and effort), anyway the RSX beats the Xenos in terms of shader ops per second and the far more flexible Cell is able to perform here as well. There are endless oppertunities for optimisation regarding the Cell. More of an issue may well be to have all the assets delivered in line with the effects and such, using more procedural approaches may help in this regard.

30 FPS may well be enough though for many games, that's movie like fluent in terms of animation. For fast paced games there's also the possibility to implement motion blur like is done for movies.

 



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321tttrini4everz said:

"GT5 Prologue works in 1280x1080 and uses PS3 upscaling trick - by repeating some pixels in anamorphic picture to 1920x1080" <----------im a bit puzzled by that.......isn't that 1920x1080 but looses 60fps ??....it runs 1280x1080 at 60fps but does 1920x1080 at under 60fps ????...hope i didn't misunderstand the article LOL

No, it has nothing to do with framerate. It's just upscaling (resizing) the image from 1280x1080 to 1920x1080.

 



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MikeB said:
Viper1 said:
1920 x 1080 @ 60fps is possible but not with a lot of shader operations or post processing going on.

Because those shader operations are what make the games look so nice, they'll sacrifice some resolution or frame rate (or both) to get them.

Seriously, 1920 x 1080 @ 60fps with minimal shader ops is rather pointless for such consoles.

It's hard to fully determine what kind of progress will be made on the PS3 in the coming years regarding game engines at this point (it depends on talent and effort), anyway the RSX beats the Xenos in terms of shader ops per second and the far more flexible Cell is able to perform here as well. There are endless oppertunities for optimisation regarding the Cell. More of an issue may well be to have all the assets delivered in line with the effects and such, using more procedural approaches may help in this regard.

30 FPS may well be enough though for many games, that's movie like fluent in terms of animation. For fast paced games there's also the possibility to implement motion blur like is done for movies.

 

Consider it more an unlikely circumstance than a definite circumstance.  I'm not saying it can't happen, just that it's unlikely and certainly won't be any kind of standard.

 

Procedural rendering on that scale is not valid on PS3.  I recall a scene the PS3 rendered with procedural textures but it ran in seconds per frames not frames per second.

 



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MikeB said:
Viper1 said:
1920 x 1080 @ 60fps is possible but not with a lot of shader operations or post processing going on.

Because those shader operations are what make the games look so nice, they'll sacrifice some resolution or frame rate (or both) to get them.

Seriously, 1920 x 1080 @ 60fps with minimal shader ops is rather pointless for such consoles.

1. It's hard to fully determine what kind of progress will be made on the PS3 in the coming years regarding game engines at this point (it depends on talent and effort), anyway the RSX beats the Xenos in terms of shader ops per second and the far more flexible Cell is able to perform here as well. 2.There are endless oppertunities for optimisation regarding the Cell. More of an issue may well be to have all the assets delivered in line with the effects and such, 3.using more procedural approaches may help in this regard.

4. 30 FPS may well be enough though for many games, that's movie like fluent in terms of animation. For fast paced games there's also the possibility to implement motion blur like is done for movies.

 

1. No it doesn't

 2. It's been out 2 years, devs have had access to it for 3 or more years. If it happens then you can talk like that and carry weight.

3. NO

4. Please stop your embarrasing yourself.

Frame rate of film is 23.98 frames per second, yes this is fluid enough for films. In fact if it was more fluid than 30-35 fps it would look unrealistic...Like soaps on UK tv they are de-interlaced in 60 frames per second to look like live action. A film at 60 frames per second would look ridiculous and unrealistic, like when you watch a "making of"...

My point?

I don't have one...Just like you! Animation in fact is normally closer to 15 frames per second in terms of how many actual frames are "drawn" not the output signal...

Different applications need a different frame rate, and 60 frames per second for gaming is way more preferable than 30 frames per second, you "watch" a film.

You REACT to a game, and smooth motion is essential and makes for a much more pleasent experience.

Are you trying to say that 30 frames per second is sufficient? If you are then why are you in this thread. Create a new one yourself, this thread is to find out how many games are rendered at a NATIVE 1080p\60fps.

Of which so far we have...

 

Virtua Tennis 3

NBA09

and one other...can't remember.



FrostyTop said:
MikeB said:
Viper1 said:
1920 x 1080 @ 60fps is possible but not with a lot of shader operations or post processing going on.

Because those shader operations are what make the games look so nice, they'll sacrifice some resolution or frame rate (or both) to get them.

Seriously, 1920 x 1080 @ 60fps with minimal shader ops is rather pointless for such consoles.

1. It's hard to fully determine what kind of progress will be made on the PS3 in the coming years regarding game engines at this point (it depends on talent and effort), anyway the RSX beats the Xenos in terms of shader ops per second and the far more flexible Cell is able to perform here as well. 2.There are endless oppertunities for optimisation regarding the Cell. More of an issue may well be to have all the assets delivered in line with the effects and such, 3.using more procedural approaches may help in this regard.

4. 30 FPS may well be enough though for many games, that's movie like fluent in terms of animation. For fast paced games there's also the possibility to implement motion blur like is done for movies.

 

1. No it doesn't

2. It's been out 2 years, devs have had access to it for 3 or more years. If it happens then you can talk like that and carry weight.

3. NO

4. Please stop your embarrasing yourself.

Frame rate of film is 23.98 frames per second, yes this is fluid enough for films. In fact if it was more fluid than 30-35 fps it would look unrealistic...Like soaps on UK tv they are de-interlaced in 60 frames per second to look like live action. A film at 60 frames per second would look ridiculous and unrealistic, like when you watch a "making of"...

My point?

I don't have one...Just like you! Animation in fact is normally closer to 15 frames per second in terms of how many actual frames are "drawn" not the output signal...

Different applications need a different frame rate, and 60 frames per second for gaming is way more preferable than 30 frames per second, you "watch" a film.

You REACT to a game, and smooth motion is essential and makes for a much more pleasent experience.

Are you trying to say that 30 frames per second is sufficient? If you are then why are you in this thread. Create a new one yourself, this thread is to find out how many games are rendered at a NATIVE 1080p60fps.

Of which so far we have...

 

Virtua Tennis 3

NBA09

and one other...can't remember.

 

Film can be at a lower framerate because photography naturally blurs which gives the impression of fluid motion and there are tricks used in animation (hand drawn and pre-rendered) to perform a similar action.

Real-time computer images are far too clear which results in it looking very jerky at low framerates ... There are some games that do use a simulated motion blur, but this does take processing power and is (usually) one of the first things to go when a game has performance issues.

 



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NJ5 said:
321tttrini4everz said:

"GT5 Prologue works in 1280x1080 and uses PS3 upscaling trick - by repeating some pixels in anamorphic picture to 1920x1080" <----------im a bit puzzled by that.......isn't that 1920x1080 but looses 60fps ??....it runs 1280x1080 at 60fps but does 1920x1080 at under 60fps ????...hope i didn't misunderstand the article LOL

No, it has nothing to do with framerate. It's just upscaling (resizing) the image from 1280x1080 to 1920x1080.

 

 

ooo....now i see....but can a game with low resolution like haze upscale to a 1920x1080 ????



321tttrini4everz said:
NJ5 said:
321tttrini4everz said:

"GT5 Prologue works in 1280x1080 and uses PS3 upscaling trick - by repeating some pixels in anamorphic picture to 1920x1080" <----------im a bit puzzled by that.......isn't that 1920x1080 but looses 60fps ??....it runs 1280x1080 at 60fps but does 1920x1080 at under 60fps ????...hope i didn't misunderstand the article LOL

No, it has nothing to do with framerate. It's just upscaling (resizing) the image from 1280x1080 to 1920x1080.

 

 

ooo....now i see....but can a game with low resolution like haze upscale to a 1920x1080 ????

You can upscale anything to 1080p.

The Xbox 360 upscales all games (even Xbox ones) to 480p, 576i, 720p, 1080i or 1080p depending on which one it's set up to output. It does this in the hardware/operating system so it works for all the games.

I don't own a PS3, but from what I heard, many (all?) PS3 games can upscale to those resolutions too.

 



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FrostyTop said:
bugrimmar said:

Natively speaking I mean. Which games at the moment (or to come) are already running 1080p and/or 60fps (or are announced to run like that)? I only know of one, that being Gran Turismo 5. Is MGS4 at 1080p? Are there any more?

 

 GT5 = Not 1080p

Nowhere near in fact, its 1080 pixels HIGH but not 1920 WIDE as "1080p" standard dictates. Its something like 1280x1080 or around that.

NOT 1080p

WipeoutHD = Not 1080p

The resolution switches in game, between different resolutions depending on the demand being placed on the PS3 to render the scene. If it switches res, its not a "1080p" game.

Not 1080p

 

 

The only games that I know of that are, apart from any psnxblive arcade games, virtua tennis 3 and some basketball game but can't remember which one it was.

ok, I know it has been corrected and you noted th correction already but the misinformed posts still continue.  dumbed down facts:

-1080p means 1080 lines of vertical resolution and p stands for progressive.  1280x1080(p) and 1920x1080(p) are in fact both 1080p

-1920x1080(p) is implied with a widescreed aspect ratio

 

So yes it does run 60fps @1080p, but the question is: what is TrueHD/FullHD? Is there even such a thing?  How can we tell?  the questions can go on forever.  The best guideline I can give in a dumbdowned fashion is:  there will never be a TrueHD/FullHD game on a console.  It would frankly take too much effort and use up way too many of the GPU's resources.  The only non-downloadable game that is currently going to come close to TrueHD/FullHD is GT5 and frankly it is still a ways off.  Good thing is  99% of people won't even notice the difference.

 

bottomline: enjoy your games, your eyes more than likely can't tell any difference.  this concludes my dumbed-down approach to this.  Thanks to those of you who know what your talking about.  There are a few of us who appreciate your knowledge (thanks frosty to name one).



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@ HappySqurriel

Film can be at a lower framerate because photography naturally blurs which gives the impression of fluid motion and there are tricks used in animation (hand drawn and pre-rendered) to perform a similar action.

Real-time computer images are far too clear which results in it looking very jerky at low framerates ... There are some games that do use a simulated motion blur, but this does take processing power and is (usually) one of the first things to go when a game has performance issues.


To me a solid 30 FPS in games like Resistance looks very fluid (a not solid 30 FPS like Halo 3, yes it's noticeable just like for instance online lag in Gears of War 2, which degrades the experience), the often higher but fluctuating framerates in PC games (yes many games do dip well below 15 FPS at times, due to not being really optimised for specific configurations) I don't like at all, like GTA IV running on a high spec PC.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales