FrostyTop said:
1. No it doesn't 2. It's been out 2 years, devs have had access to it for 3 or more years. If it happens then you can talk like that and carry weight. 3. NO 4. Please stop your embarrasing yourself. Frame rate of film is 23.98 frames per second, yes this is fluid enough for films. In fact if it was more fluid than 30-35 fps it would look unrealistic...Like soaps on UK tv they are de-interlaced in 60 frames per second to look like live action. A film at 60 frames per second would look ridiculous and unrealistic, like when you watch a "making of"... My point? I don't have one...Just like you! Animation in fact is normally closer to 15 frames per second in terms of how many actual frames are "drawn" not the output signal... Different applications need a different frame rate, and 60 frames per second for gaming is way more preferable than 30 frames per second, you "watch" a film. You REACT to a game, and smooth motion is essential and makes for a much more pleasent experience. Are you trying to say that 30 frames per second is sufficient? If you are then why are you in this thread. Create a new one yourself, this thread is to find out how many games are rendered at a NATIVE 1080p60fps. Of which so far we have...
Virtua Tennis 3 NBA09 and one other...can't remember. |
Film can be at a lower framerate because photography naturally blurs which gives the impression of fluid motion and there are tricks used in animation (hand drawn and pre-rendered) to perform a similar action.
Real-time computer images are far too clear which results in it looking very jerky at low framerates ... There are some games that do use a simulated motion blur, but this does take processing power and is (usually) one of the first things to go when a game has performance issues.







