By using this site, you agree to our Privacy Policy and our Terms of Use. Close

@ HappySqurriel

Film can be at a lower framerate because photography naturally blurs which gives the impression of fluid motion and there are tricks used in animation (hand drawn and pre-rendered) to perform a similar action.

Real-time computer images are far too clear which results in it looking very jerky at low framerates ... There are some games that do use a simulated motion blur, but this does take processing power and is (usually) one of the first things to go when a game has performance issues.


To me a solid 30 FPS in games like Resistance looks very fluid (a not solid 30 FPS like Halo 3, yes it's noticeable just like for instance online lag in Gears of War 2, which degrades the experience), the often higher but fluctuating framerates in PC games (yes many games do dip well below 15 FPS at times, due to not being really optimised for specific configurations) I don't like at all, like GTA IV running on a high spec PC.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales