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Forums - Gaming - 1080p and 60fps games?

@ NJ5

960x1080


Some games like Uncharted added support for this, but mostly to solve issues regarding old 1080i-only sets, it doesn''t affect the in-game assets though, but of course looks a lot better than 480p. For newer HDTVs 720p is just fine to work with.

Although vertical resolution is more important, IMO when creating a real 1080p game 1280 x 1080 makes more sense to optimise for, horizontal resolution is the same as a 720p high definition game but on a FullHD screen there will be well more details.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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321tttrini4everz said:

Gran Turismo 5 Prologue Spec II features 16-player online races, over 70 cars (including tuned cars), 6 tracks, 12 layouts, 60fps (during races, replays are 30fps), Full HD 1080p and LPCM 7.1ch high definition sound

 

http://en.wikipedia.org/wiki/Gran_Turismo_5_Prologue

 

<------------60fps+1080p

 

 

Gran Turismo 5 Prologue FTFW !!!!!!

LOL

Trouble is though....Its NOT FULL 1080p HD = 1920x1080...not IN GAME at least.

 



FrostyTop said:
321tttrini4everz said:

Gran Turismo 5 Prologue Spec II features 16-player online races, over 70 cars (including tuned cars), 6 tracks, 12 layouts, 60fps (during races, replays are 30fps), Full HD 1080p and LPCM 7.1ch high definition sound

 

http://en.wikipedia.org/wiki/Gran_Turismo_5_Prologue

 

<------------60fps+1080p

 

 

Gran Turismo 5 Prologue FTFW !!!!!!

LOL

Trouble is though....Its NOT FULL 1080p HD = 1920x1080...not IN GAME at least.

 

 

oh shit !.....the article clearly says "Full HD 1080p "

see it ??



321tttrini4everz said:

 

oh shit !.....the article clearly says "Full HD 1080p "

see it ??


http://www.n4g.com/News-76181.aspx

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
321tttrini4everz said:

 

oh shit !.....the article clearly says "Full HD 1080p "

see it ??


http://www.n4g.com/News-76181.aspx

 


unfcknbelievable...so you are saying GT5P can upscale 1920x1080 but runs under 60fps ????

i find it very hard to believe



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321tttrini4everz said:
NJ5 said:
321tttrini4everz said:

 

oh shit !.....the article clearly says "Full HD 1080p "

see it ??


http://www.n4g.com/News-76181.aspx

 


unfcknbelievable...so you are saying GT5P can upscale 1920x1080 but runs under 60fps ????

i find it very hard to believe

It's not me saying so, it's the same guy who found Halo 3's resolution (later confirmed) and that of plenty other games. But it has nothing to do with frames-per-second, what the article says is that it runs at 1280x1080.

 



My Mario Kart Wii friend code: 2707-1866-0957

virtua tennis 3 on ps360



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NJ5 said:
321tttrini4everz said:
NJ5 said:
321tttrini4everz said:

 

oh shit !.....the article clearly says "Full HD 1080p "

see it ??


http://www.n4g.com/News-76181.aspx

 


unfcknbelievable...so you are saying GT5P can upscale 1920x1080 but runs under 60fps ????

i find it very hard to believe

It's not me saying so, it's the same guy who found Halo 3's resolution (later confirmed) and that of plenty other games. But it has nothing to do with frames-per-second, what the article says is that it runs at 1280x1080.

 

"GT5 Prologue works in 1280x1080 and uses PS3 upscaling trick - by repeating some pixels in anamorphic picture to 1920x1080" <----------im a bit puzzled by that.......isn't that 1920x1080 but looses 60fps ??....it runs 1280x1080 at 60fps but does 1920x1080 at under 60fps ????...hope i didn't misunderstand the article LOL



arsenicazure said:
virtua tennis 3 on ps360

Simple or small environment games are relatively easy to achieve in higher resolution, they are more predictable (like most sports games). Calling all Cars for example is a FullHD game with x4 Anti-Aliasing.

There are many different factors involved in achieving FullHD 1080p games, game complexity, level of Anti-Aliasing (if done through the GPU it affects fillrate and thus framerate), SPU usage (the RSX is designed to take advantage of this), framerate, etc. Some simple 1080p games like Fl0w do not use the Cell's SPUs at all.

PS3 game engines are maturing, but Rome wasn't build in a day. The PS3 is fully capable of complex well performing FullHD gaming, far more so at least than the 360 (when taking good advantage of Blu-Ray, default harddrive and the Cell's SPUs).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

1920 x 1080 @ 60fps is possible but not with a lot of shader operations or post processing going on.

Because those shader operations are what make the games look so nice, they'll sacrifice some resolution or frame rate (or both) to get them.

Seriously, 1920 x 1080 @ 60fps with minimal shader ops is rather pointless for such consoles.



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