| Viper1 said: 1920 x 1080 @ 60fps is possible but not with a lot of shader operations or post processing going on. Because those shader operations are what make the games look so nice, they'll sacrifice some resolution or frame rate (or both) to get them. Seriously, 1920 x 1080 @ 60fps with minimal shader ops is rather pointless for such consoles. |
It's hard to fully determine what kind of progress will be made on the PS3 in the coming years regarding game engines at this point (it depends on talent and effort), anyway the RSX beats the Xenos in terms of shader ops per second and the far more flexible Cell is able to perform here as well. There are endless oppertunities for optimisation regarding the Cell. More of an issue may well be to have all the assets delivered in line with the effects and such, using more procedural approaches may help in this regard.
30 FPS may well be enough though for many games, that's movie like fluent in terms of animation. For fast paced games there's also the possibility to implement motion blur like is done for movies.







