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Forums - Nintendo Discussion - rate of Nintendo employees

It's been a long time since I heard that(Nintendo street squad). I wonder what become of them... >.>



 And proud member of the Mega Mario Movement!
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I used to be super jealous of those kids walking around talkin' about video games.



Viper1 said:
Nintendo is either number 1 or 2 in the world from a profit per employee standpoint and that was according to 2 years ago. I'm certain they have not fallen from this position.

$5.5 billion / 4,130 = $1.33 million per employee.

 

 Yeah, they were #1, followed by Goldman-Sachs and Google.

(>'.')>



nintendo must be feeling pretty nice right now.



Nintendo released financial data for the year ended March 31, 2010 today, and it's time to update my OP analyzing the number of employees at the company.

Year ended March 31, 2006: 3,150 employees
Year ended March 31, 2007: 3,373 employees (+7% YoY)
Year ended March 31, 2008: 3,768 employees (+11% YoY)
Year ended March 31, 2009: 4,130 employees (+10% YoY)
Year ended March 31, 2010: 4,425 employees (+7% YoY)

Source: http://www.nintendo.co.jp/ir/pdf/2010/100506e.pdf

My guess that Nintendo would have 4500 employees by now was almost on target, slightly overprojected. Considering the data so far and by reading Nintendos forward-looking statements, my new estimation for the year ending March 31, 2011 is that the company will have 4600 employees. The hiring rate will probably slow down now that the Wii has lost some of its steam...



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Wow, that was the classiest bump I've seen in a long time, especially for someone with so few posts. Kudos.

I wonder how many of those new employees are in R&D...



thornstrom said:

Nintendo released financial data for the year ended March 31, 2010 today, and it's time to update my OP analyzing the number of employees at the company.

Year ended March 31, 2006: 3,150 employees
Year ended March 31, 2007: 3,373 employees (+7% YoY)
Year ended March 31, 2008: 3,768 employees (+11% YoY)
Year ended March 31, 2009: 4,130 employees (+10% YoY)
Year ended March 31, 2010: 4,425 employees (+7% YoY)

Source: http://www.nintendo.co.jp/ir/pdf/2010/100506e.pdf

My guess that Nintendo would have 4500 employees by now was almost on target, slightly overprojected. Considering the data so far and by reading Nintendos forward-looking statements, my new estimation for the year ending March 31, 2011 is that the company will have 4600 employees. The hiring rate will probably slow down now that the Wii has lost some of its steam...

need to developp for the 3DS though....

 

and as with everything, the more complicated the tech, the more resources you need for the developpment. (though 3D can be done by a GPU without previous coding on the dev's part (as in 3D vision), I doubt that the 3DS will be very processing intensive...)

Then again, doing an easy to develop for console has always helped...

 

As Khuutra said... nice post.

Who ever said that low post count meant no interesting posts...

/looks at own post history

..... errr actually, the less you post, the more intresting they are!



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Time for another updated to my OP analyzing the number of employees at the Nintendo.

Year ended March 31, 2006: 3,150 employees
Year ended March 31, 2007: 3,373 employees (+7% YoY)
Year ended March 31, 2008: 3,768 employees (+11% YoY)
Year ended March 31, 2009: 4,130 employees (+10% YoY)
Year ended March 31, 2010: 4,425 employees (+7% YoY)
Year ended March 31, 2011: 4,712 employees (+6% YoY)
Year ended March 31, 2012: 4,928 employees (+5% YoY)
Year ended March 31, 2013: 5,080 employees (+3% YoY)

Latest full-year financial statement: http://www.nintendo.co.jp/ir/pdf/2013/130424e.pdf

The increase in number of employees at Nintendo has slowed down considerably in 2013, and that trend will probably continue in the 2014 full year financial statments report. The Wii U is struggling, and the company has so far had two consecutive annual losses with an almost-certain third one on its way. At the same time HD games demands more developer resources than former-generation games, which I believe makes the current headcount a necessity despite the lower revenues. My projection for 2014 is to end with about the same headcount as the year before.





I am more curious as to know how to compares to other game companies

Nice thread



                  

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Cool thread.