Btw, do we know if these are extrapolated or raw numbers?
Btw, do we know if these are extrapolated or raw numbers?
fiscals are like a week or 2 away, that should answer alot of these questions.
End of 2009 Predictions (Set, January 1st 2009)
Wii- 72 million 3rd Year Peak, better slate of releases
360- 37 million Should trend down slightly after 3rd year peak
PS3- 29 million Sales should pick up next year, 3rd year peak and price cut
koffieboon said: Btw, do we know if these are extrapolated or raw numbers? |
They are extrapolated.
BKK2 said: PSP: A quiet success 550 000 PSP came installed swell the French in 2008, bringing to 2.2 million. This means that the console Sony is selling very honorably ... especially given the very low number of games sold. "Catalog of games is low, yet the console is selling well, Georges Fornay confirmed. It seduces with its multimedia features. This year's catalog will be stronger, some publishers have realized that a park world approaching 50 million units, a good game could be very profitable on PSP. The traffic jam that everyone has seen on the NDS should have the effect of the PSP at the heart of the publishing projects of some, "concluded he. http://www.jdli.com/article.php?id=120&np=1 |
So we found at least 200K of the 6 million worldwide undertracked PSP ?
BKK2 said: PSP: A quiet success "Catalog of games is low, yet the console is selling well, Georges Fornay confirmed. It seduces with its multimedia features. |
I really think he's wrong. It's not about "multimedia features", It's about piracy. PSP seduces because piracy is easy.
Videogirl said:
So we found at least 200K of the 6 million worldwide undertracked PSP ? |
Interestingly the difference almost entirely comes from before 2008, because PSP sold around 525k according to Vgchartz.
BKK2 said: So Wii LTD through 2007 was 1.2m, and DS LTD through 2007 was 4.4m? Maybe we'll get PSP & PS2 numbers through 2008, so I'll wait until I add them, but as you said, PS2 should be ~6m, and I guess PSP should be a little over 2m.
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Nobody notice that they give not exactly the same numbers for 360 and ps3 at this link:
http://www.jdli.com/article.php?id=120&np=1
Sur l’année calendaire, nous avons vendu 715 000 unités et nous devançons largement notre concurrent direct la Xbox 360 qui n’a réalisé que 571 000 ventes (source GfK). (maybe, they don't take the same week for begin and end of the year)
At the same link, sony give LTD at the end of january for ps3 and 360:
En France, le parc de PlayStation 3 atteint 1,3 million d’unités à fin janvier, loin derrière la Wii, mais devance la Xbox 360, d’environ 100 000 unités,
And, we can add the psp in the table with what has been posted by BKK2 before:
http://www.jdli.com/article.php?id=120&np=2
550 000 PSP sont venues grossir le parc installé français en 2008, le portant à 2,2 millions.
lombard2578 said:
Nobody notice that they give not exactly the same numbers for 360 and ps3 at this link: http://www.jdli.com/article.php?id=120&np=1 Sur l’année calendaire, nous avons vendu 715 000 unités et nous devançons largement notre concurrent direct la Xbox 360 qui n’a réalisé que 571 000 ventes (source GfK). (maybe, they don't take the same week for begin and end of the year) At the same link, sony give LTD at the end of january for ps3 and 360: En France, le parc de PlayStation 3 atteint 1,3 million d’unités à fin janvier, loin derrière la Wii, mais devance la Xbox 360, d’environ 100 000 unités, And, we can add the psp in the table with what has been posted by BKK2 before: http://www.jdli.com/article.php?id=120&np=2 550 000 PSP sont venues grossir le parc installé français en 2008, le portant à 2,2 millions.
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Same numbers, but with a few more details (Google Translate):
Adding PSP to the table we get 5.65m consoles sold last year, but it's still missing PS2, so should be around 6m consoles sold in 2008, about 2/3 of UK number (9.3m), which was also the case in 2007 (UK 7.413m, Fr 5.065m).
Wii | PS3 | X360 | NDS | PSP | Total | |
LTD through 2007 | 1,200,000 | 563,000 | 589,000 | 4,400,000 | 1,650,000 | 8,402,000 |
YTD 2008 | 1,600,000 | 708,000 | 566,000 | 2,225,000 | 550,000 | 5,649,000 |
LTD through 2008 | 2,800,000 | 1,271,000 | 1,155,000 | 6,625,000 | 2,200,000 | 14,051,000 |
BKK2 said:
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An update from Nintendo which clarify some numbers:
LTD at the end of 2008:
Wii: 2,9m (so our number is wrong, and the number of 1,28m we have the last year should be the true number for the end of 2007 http://www.gamekyo.com/news24118_nintendo-ventes-ds-wii-en-france.html )
DS: 6,6m
year 2008:
Wii: 1,606m
DS: 2,9m (i don't understand with the number we already have, it must be a mistake; maybe it's a typo with the LTD number of wii)
Mario Kart wii: 1,3m
Wii fit: 1,08m
http://www.jdli.com/article.php?id=137&np=1
Stephan Bole : L’année a été bonne pour Nintendo, c’est vrai tant en France que sur l’ensemble des territoires. À fin décembre en France, la base installée de Wii est de 2,9 millions et celle de Nintendo DS atteint 6,6 millions. En 2008, nous avons vendu 1,606 million de Wii et 2,9 millions de DS. Nous sommes très largement devant les autres constructeurs de consoles, Sony et Microsoft. C’est une situation que nous retrouvons aux États-Unis par exemple, où l’on trouve 17,3 millions de Wii contre 13,9 millions de Xbox 360 et 6,8 millions de PS3. Côté portables, outre-Atlantique, le parc installé de Nintendo DS est de 27,5 millions. C’est considérable.
Le potentiel demeure très important et il pourrait s’en vendre davantage en 2009 qu’en 2008. Mario Kart et Wii Fit sont les deux premières ventes en valeur de l’ensemble des produits d’entertainment. Il s’est vendu 1,3 million de Mario Kart et 1,08 million de Wii Fit. Wii Play arrive juste derrière… Ces produits sont générateurs de ventes de consoles, et il n’y pas de raison que cela cesse. Le potentiel d’un Mario Kart est de trois millions d’exemplaires en France. En vendant le jeu avec un volant, nous permettons aux novices de prendre intuitivement le jeu en main. L’aspect anxiogène du jeu vidéo disparait. L’exemple de Mario Kart montre bien qu’une marque 100 % jeu vidéo, dans un jeu typiquement jeu vidéo, peut permettre de toucher de nouveaux consommateurs et d’élargir la cible.