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Forums - Nintendo Discussion - Reggie: Third parties don't "get" the Wii, more

Esa-Petteri said:
Soma said:
Esa-Petteri said:
Soma said:

In conclusion, HD development is a lot more expensive than Wii development. So.... why so much arguing here?

In conclusion, that is what THQ said. If you take a look few posts back, you can find the links of what THQ has developed on all 3 platforms. From those links, you can see why developing for wii is "a lot" cheaper for THQ.

 

Yeah, I looked at them. But still, making those Wii games would had been more expensive on the HD platforms. The link you provided give an example with Red Steel.

Making an exactly same game(high quality) is actually cheaper for Ps3/360. You can get away with sloppy code on ps3/360 but not on Wii.

 

Oh and you are joking. Aren't you? Do you really consider that "estimation" a fact for what red steel would have cost on Ps3 or 360? Really?

 

Can you provide an example of a similar game on each system where the Wii game costs more?  Like a Mario vs. a Ratchet and Clank or a Red Steel vs. a Haze or anything like that?  Because what you're saying is the exact opposite of what all evidence I've ever read says.  Wii has the cheapest dev costs, the cheapest devkits, the smallest dev teams, and the shortest dev cycles, when compared to the PS3 and the 360.



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@Esa-Petteri: You're still not getting the point. If the developers are giving estimates about games costing 2-4 times on HD consoles, they are saying their shovelware on PS3 or 360 cost atleast 2 times what the shovelware cost on Wii. Which you only are proving with your Midway and THQ examples.

About the sloppy code, if IBM is to believe, Cell is picky about the code you're using. 360 can handle "sloppy code" much better than PS3 (so does Wii, but only on lower specs).

What you are trying to compare here, is a game with the same level of graphics on Wii and PS360. Of course, the game you want to compare, has to be a Wii game, since the other way around the game is impossible to make (and again, what's the point in doing that, it spoils the idea of the HD consoles). So we can say that making an HD game on Wii, is infinitely more expensive to make that a HD game for PS360.
Btw, which version of Megaman 9 do you think was the cheapest to make, WW, PSN or XBLA version?



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

The Ghost of RubangB said:
Esa-Petteri said:
Soma said:
Esa-Petteri said:
Soma said:

In conclusion, HD development is a lot more expensive than Wii development. So.... why so much arguing here?

In conclusion, that is what THQ said. If you take a look few posts back, you can find the links of what THQ has developed on all 3 platforms. From those links, you can see why developing for wii is "a lot" cheaper for THQ.

 

Yeah, I looked at them. But still, making those Wii games would had been more expensive on the HD platforms. The link you provided give an example with Red Steel.

Making an exactly same game(high quality) is actually cheaper for Ps3/360. You can get away with sloppy code on ps3/360 but not on Wii.

 

Oh and you are joking. Aren't you? Do you really consider that "estimation" a fact for what red steel would have cost on Ps3 or 360? Really?

 

Can you provide an example of a similar game on each system where the Wii game costs more?  Like a Mario vs. a Ratchet and Clank or a Red Steel vs. a Haze or anything like that?  Because what you're saying is the exact opposite of what all evidence I've ever read says.  Wii has the cheapest dev costs, the cheapest devkits, the smallest dev teams, and the shortest dev cycles, when compared to the PS3 and the 360.

Rayman raving rabbids? :p Really, I don't know if there is exactly the same game. But your logic fails, if someone would make the same game for wii and for 360, it would be cheaper to make on 360. Just because you can get away with sloppy coding. No need to optimize. What is your reasoning? Why would exactly the same game (graphics,controls, all the same) cost more on more powerful platform?



bdbdbd said:
@Esa-Petteri: You're still not getting the point. If the developers are giving estimates about games costing 2-4 times on HD consoles, they are saying their shovelware on PS3 or 360 cost atleast 2 times what the shovelware cost on Wii. Which you only are proving with your Midway and THQ examples.

About the sloppy code, if IBM is to believe, Cell is picky about the code you're using. 360 can handle "sloppy code" much better than PS3 (so does Wii, but only on lower specs).

What you are trying to compare here, is a game with the same level of graphics on Wii and PS360. Of course, the game you want to compare, has to be a Wii game, since the other way around the game is impossible to make (and again, what's the point in doing that, it spoils the idea of the HD consoles). So we can say that making an HD game on Wii, is infinitely more expensive to make that a HD game for PS360.
Btw, which version of Megaman 9 do you think was the cheapest to make, WW, PSN or XBLA version?

Do I have to take your word for it or can you show me where those developers referred to "shovelware" costs?

What are you trying to say there? Ps3/360 are only about HD or what? Anyway if someone would make a wii-like game for 360 and wii, it would not cost more to develop for 360.

Megaman 9? Don't know, don't care. All the same?

 

 



HappySqurriel said:
Esa-Petteri said:
oma said:
Esa-Petteri said:
Soma said:

In conclusion, HD development is a lot more expensive than Wii development. So.... why so much arguing here?

In conclusion, that is what THQ said. If you take a look few posts back, you can find the links of what THQ has developed on all 3 platforms. From those links, you can see why developing for wii is "a lot" cheaper for THQ.

 

Yeah, I looked at them. But still, making those Wii games would had been more expensive on the HD platforms. The link you provided give an example with Red Steel.

Making an exactly same game(high quality) is actually cheaper for Ps3/360. You can get away with sloppy code on ps3/360 but not on Wii.

 

Oh and you are joking. Aren't you? Do you really consider that "estimation" a fact for what red steel would have cost on Ps3 or 360? Really?

 

 

Making the exact same game on all platforms would cost (essentially) the same ... The ammount of money you would save by not having to optimize your code would easily be lost in sales because the game does not live up to people's expectations for HD games.

The fact is that most publishers have estimated the development cost of a HD game at (somewhere) between 2 and 4 times the cost of producing a similar Wii game ... There is a lot that is open to interpretation, but the conclusion that has to be made is that Wii games are noticeably less expensive than HD games to develop.

 

If another product is graphically superior, how can it be similar? Show me a link about some developer saying that a similar game would be 2-4 times more expensive on Ps3/360. Then I can believe you.

If you are talking average games on platforms, I can agree that wii games are noticeably cheaper to develop. ;)



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@Esa-Petteri: Actually it's you who's running the shovelware argument. The devs have said that the ballpark is around 2-4 times the cost. You are saying it's because they have put out shovelware on Wii, which is cheaper.
Now, since the developers you pointed out, have been successfully putting out shovelware on all three consoles, the shovelware is included in their ballpark figure on all three consoles.

Ok, you ask for examples about essentially the same game for all platforms, i give you one and you don't care?
The game have cost propably the same for all three platforms, with additional cost for XBLA and PSN, for it required to be in HD...



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Esa-Petteri said:
The Ghost of RubangB said:
Esa-Petteri said:
Soma said:
Esa-Petteri said:
Soma said:

In conclusion, HD development is a lot more expensive than Wii development. So.... why so much arguing here?

In conclusion, that is what THQ said. If you take a look few posts back, you can find the links of what THQ has developed on all 3 platforms. From those links, you can see why developing for wii is "a lot" cheaper for THQ.

 

Yeah, I looked at them. But still, making those Wii games would had been more expensive on the HD platforms. The link you provided give an example with Red Steel.

Making an exactly same game(high quality) is actually cheaper for Ps3/360. You can get away with sloppy code on ps3/360 but not on Wii.

 

Oh and you are joking. Aren't you? Do you really consider that "estimation" a fact for what red steel would have cost on Ps3 or 360? Really?

 

Can you provide an example of a similar game on each system where the Wii game costs more? Like a Mario vs. a Ratchet and Clank or a Red Steel vs. a Haze or anything like that? Because what you're saying is the exact opposite of what all evidence I've ever read says. Wii has the cheapest dev costs, the cheapest devkits, the smallest dev teams, and the shortest dev cycles, when compared to the PS3 and the 360.

Rayman raving rabbids? :p Really, I don't know if there is exactly the same game. But your logic fails, if someone would make the same game for wii and for 360, it would be cheaper to make on 360. Just because you can get away with sloppy coding. No need to optimize. What is your reasoning? Why would exactly the same game (graphics,controls, all the same) cost more on more powerful platform?

So your entire argument is based on a hypothetical scenario in which somebody makes an SD game on an HD console?  HD graphics alone more than double the costs of an SD game.  Do you know any SD games on HD consoles?  If so, compare their costs to a Wii game.  Also, compare their sales.

 



@Esa-Petteri: By judging your reply to HS, i see you finally are getting the point. There's no idea in making a game, that has Wii level of graphics on PS360 and Sony and M$ require all the games in HD. And there's the point we've been talking about, it's the graphical level that's adding the costs and lower graphical level, and it's smaller costs, on Wii is the whole idea in Nintendos strategy considering the Wii.
To put it short: On Wii, you're not able to make games that look the same as on PS360 and on PS360, you practically have to surpass the level that Wii is capable of. There's what causes the additional costs.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Okay, Capcom said Monster Hunter 3 was on the Wii because development costs were a hell of a lot less.

Out of their big games, this was the first to start development after the Wii launched (as in it's hard to counter with RE5 since that was in development before it was clear the Wii was a hit), so they evidently think the Wii was a better deal.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Esa-Petteri said:

@noname2000

So your point was that AAA-titles cost something like 17-20 million for Ps3/360?

 










Nooooo....

Let's have another look at that chart, shall we?

Do you, by chance, happen to notice that after "Gamecube" but before "Actual AAA Next-Gen" there are two other, sizable bars? I'm curious, did you just think those were there for decoration? Or are you reckoning that developers don't have to lay the groundwork for their games? Those two bars are also part of the cost of making a AAA Next-Gen title. Think back to what you yourself have posted:

"According to THQ Chief Executive Brian Farrell, while an investment in an Xbox 360 or PS3 game might be in the range of $12 million to $20 million on average..."

Let's put the pieces together now. Either THQ is spending more money on their average (non-AAA) titles than other developers are spending on their AAA's...or you're deliberately misreading the chart. I'll admit to being satisfied with either explanation, actually, since they both go against what you claim.

AAA HD games cost much, much more than the average HD game. Next point, please.

How much does AAA-title cost for wii. I remember reading that SMG cost 16 million. I don't know where did I read that. But if that is the budget, there is no big difference?

 

But too human and 70 million. Please show me a link that says Too human costs were that much for 360. I guess you can't find one, so you have to rely on "common knowledge" as in fanboy guesses on interwebz.

Mmmmm...

Hypocrisy is delicious.

I see that your link was something about "mushroom men" developed by "Red fly studio". I mentioned following games:

NMH
Boom blox
Little king's story

Which of them is developed by "Red Fly Studio"? If your answer is none, you did not have any point.

You have my most sincere apologies. I didn't know you had been given the ability to exclude points of data that contradict you. That's a handy super-power!

A quick reminder: the relevant sentence that you wrote is "Games like nhm,boom blox or little king's story would not cost any more to develop on ps3/360 than on wii."

I went and underlined the word that's making me laugh at you now. I'm sure you can see why it's relevant. If not, I'd be happy to give you some brief English lessons. No problem, really.

From THQ:

360 list shows 16 titles with sales, 3 or 4 of them is shovelware.
Wii list shows 18 titles, at least 10 of them is shovelware.

I'll admit to my error here. I mispoke. "Shovelware" has a very precise definition. "Crappy games" has another. Mind you, both of them are usually the result of a lack of effort on the part of the developer, although you can have the occasional expensive turd too. And since in your book "effort" means "money spent"...

You're setting up a difference without much distinction.

Midway? Are you serious?

Every single one wii game with sales listed is shovelware. Do you consider unreal tournament, stranglehold or blacksite: are 51 to be shovelware? If so, I would like to hear your definition of shovelware.

Again, I used "shovelware" when I should have said "crappy game." See above.

And to answer your question directly, Unreal Tournament gets a pass. The other two you listed, along with stuff like Blitz: The League II and The Wheelman, and the rest of their lineup, are indeed, crappy games. Although the latest Mortal Kombat is supposed to be decent, for what it's worth. (Not much)

Keep in mind that I was talking about average dev costs. Shovelware/quality title ratio affect that alot, don't you think?

So they do, my friend, so they do.

Of course, the publishers you named still do far more of the former than the latter...

Now for your last "point".

http://www.gamedaily.com/articles/features/cost-of-development-greatly-favors-wii-say-publishers/69714/?biz=1

"When you talk about the PS3 and the Xbox 360, ramp-up costs are significant. You don't have the same ramp-up costs on the Wii because you have the tools already,"

How do wii development costs become cheaper if they already had the tools for it? Magically?

You reckon there's just a one-time decrease in development costs, mate? Granted the Wii stuff won't go down as dramatically, but the Wii isn't actually a Gamecube, ya know? There's plenty of new stuff under the hood, mate.

As a fun game, can you name at least one blatantly obvious development tool that's new for the Wii? Go on, guess!

For Ps3/360, if they did not have "teh tools" then but now they do. How that does not make developing cheaper?

For the part about middleware, doesn't that also make developing cheaper? You just have to pay royalties (i think) to those middleware companies. Less risk, I guess?

The point.

>

>

>

>

>

You.

Read what I wrote again. It does make development cheaper than it would be. It's also a requirement this generation, where once it was something fewer developers had to do. And remember that liscensing an engine isn't going to get that much cheaper over time, either. And things are still expensive. And yes, it's "less" risk. But it's still a "lot" of risk.

http://www.edge-online.com/features/edges-top-20-publishers-2008

Actually, if you use that chart as evidence that the most companies are bleeding money you should take a look. 11 companies listed are making profits and 9 of them are losing money. That is not the most! Of course, you COULD also see that microsoft and sony are listed there. I bet those figures include losses of the hardwar too. For 360, wasn't 07 the year when they paid 1 billion dollars for the extended warranty? Oh, I think that few months after that Take 2 had a little different figures. Due to one expensive hd-game.

Does any of those companies develop who made losses develop for wii too? If so, I guess you proved that it is not profitable to develop for wii?

....you do realize that these are just the Top Twenty, right? It's important that you recognize that, as the ability to read is important to our continuing this discussion.

As to your last sentence, would you care to assess which companies are more invested in HD? And where said companies lie, in terms of the profit line? Don't say "Ubisoft", by the by. It wouldn't be smart. You can say Activision, and be mostly correct, assuming you ignore Blizzard's role in that number, but then you have one publisher that's profiting off HD, and several more who generally aren't. Is...is that your idea of a healthy marketplace?