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The Ghost of RubangB said:
Esa-Petteri said:
Soma said:
Esa-Petteri said:
Soma said:

In conclusion, HD development is a lot more expensive than Wii development. So.... why so much arguing here?

In conclusion, that is what THQ said. If you take a look few posts back, you can find the links of what THQ has developed on all 3 platforms. From those links, you can see why developing for wii is "a lot" cheaper for THQ.

 

Yeah, I looked at them. But still, making those Wii games would had been more expensive on the HD platforms. The link you provided give an example with Red Steel.

Making an exactly same game(high quality) is actually cheaper for Ps3/360. You can get away with sloppy code on ps3/360 but not on Wii.

 

Oh and you are joking. Aren't you? Do you really consider that "estimation" a fact for what red steel would have cost on Ps3 or 360? Really?

 

Can you provide an example of a similar game on each system where the Wii game costs more?  Like a Mario vs. a Ratchet and Clank or a Red Steel vs. a Haze or anything like that?  Because what you're saying is the exact opposite of what all evidence I've ever read says.  Wii has the cheapest dev costs, the cheapest devkits, the smallest dev teams, and the shortest dev cycles, when compared to the PS3 and the 360.

Rayman raving rabbids? :p Really, I don't know if there is exactly the same game. But your logic fails, if someone would make the same game for wii and for 360, it would be cheaper to make on 360. Just because you can get away with sloppy coding. No need to optimize. What is your reasoning? Why would exactly the same game (graphics,controls, all the same) cost more on more powerful platform?