@ Deneidez
If you want to, you can just stick to using the PPE. Genji 2, a PS3 exclusive did not use any SPEs at all. The game still looked decent though.
It's not a difficult platform to develop for when designing your game engine from scratch.
To quote Media Molecule:
"We went multiprocessor from the beginning, went multicore, and not having legacy code to hamper that code was such a blessing."
"The PS3 has this insane quantity of power, which seems to take a cloth simulator, and then lots more you want to throw at it. It's just a really enjoyable machine to code for."
It's a most excellent basis for deep knowledge of more modern gaming hardware, likewise if you developed high quality games for the Amiga, NeoGeo, Snes, etc. At least you know how hardware works under the hood to some extend and your perspectives aren't limited to what middleware and high level development environments allow you to know.










