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MikeB said:

Crumas said:

The problem was that the architecture wasn't easily scalable like the PC/Mac architectures.


Of course it was, you could upgrade 80s high end Amigas in the 90s with graphics cards which used the same chips as their PC or Mac equivalents. Classic Amigas can even be upgraded to run AmigaOS4.x from 2008.

Amigas from the 80s could be upgraded like no PC or Mac from this era could.

 

The Amiga hardware wasn't scalable Mike.  Switching Amigas to use the same graphics hardware as a PC or Mac wasn't scaling Jay Miner's masterpiece of architecture, it was changing the architecture to the PC/Mac graphics architecture.

Now the OS... Dale Luck and RJ Michaels wrote that in such a way as it WAS scalable... the APIs were fantastic.  No, a work of art.  Just those incredibly complex C includes that were frustrating until I got used to them...

Off topic... did you ever hear the story of Joe Pillow and the Dancing Fools?  I was at RJ Michael's last AmigaWorld keynote in Chicago, and he told the story.  A testiment to those who knew they were doing something great, and were not going to allow something like the limits of human endurance stop them.